Interviews Page 22 of 25

Talking Styx: Shards of Darkness with Cyanide – Stealth is Back

Mar 7, 2017

Playtonic on Introducing New Things to the Genre; No PS4 Pro Patch Planned for Yooka-Laylee

Feb 28, 2017

Tequila Works Talks Rime PS4 Pro Enhancements, Game Length and Much More

Feb 20, 2017
Star Citizen CitizenCon 2947

The Star Citizen Exclusive Interview: Erin Roberts

Feb 17, 2017

Rebellion: Switch Brings Fascinating Options to the Table; Sniper Elite 4 Supports DX12 mGPU

Feb 10, 2017

Dontnod’s Vampyr Lets You Decide What Kind of Bloodsucker You Want To Be

Feb 9, 2017

A Plague Tale: Innocence Interview – Of Rats and Inquisitors

Feb 9, 2017

Cyanide: Call of Cthulhu Is Essentially an RPG, Will Last 10-15 Hours

Feb 8, 2017

Talking Conan Exiles with Funcom – Past, Present and Future

Feb 8, 2017

Hand of Fate 2 Interview – Supporting PS4 Pro & Scorpio, Not Ruling Out Switch

Jan 31, 2017

inXile: Tides of Numenera Is “Worthy Companion” to Planescape: Torment, Should Last 45-50 Hours

Jan 26, 2017

Shadow Warrior 2 Devs Super Skeptical on VR, Not Doing Anything with Nintendo Switch or CrossPlay

Jan 10, 2017

Talking About Warframe’s Past, Present and Future with Digital Extremes

Dec 21, 2016

PS4 Pro Performance Is Equivalent to $900 PC, It’s “Really High Benchmark” for Console – ARK Dev

Dec 9, 2016

F2P Winter Sports Game SNOW Launches Before Winter’s End, Already Has PC/PS4 Crossplay

Dec 9, 2016
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Sniper: Ghost Warrior 3 Has a 27 km² Game World, Will Last 35 Hours for 100% Playthrough

Nov 24, 2016

Action RPG The Dwarves To Last 15 Hours, Sequels Depend on This One’s Success

Nov 22, 2016
Gung-Ho

Let It Die Director Confirms 4K PS4 Pro Mode, 2016 Release & PlayStation Exclusivity

Nov 21, 2016

A Sneak Peek of Dark and Light, a Multiplayer Fantasy Survival/MMO by Snail Games

Nov 11, 2016

Crytek Details Robinson: The Journey PS4 Pro Enhancements, Was “Impressed” by Sony’s PS VR

Nov 7, 2016

No Man’s Sky “A Very Sad Case of Over-Promising & Under-Delivering”, Says Osiris: New Dawn Creator

Nov 1, 2016
Hitman

HITMAN’s Creative Director on Why the Episodic Format Is Perfect for the Franchise

Oct 31, 2016
Nioh

Nioh’s Game Director: The Game Will Take 70 Hours on Average, No Plans for PC Release Currently

Oct 26, 2016

Warhammer Vermintide To Support PS4 Pro with Non-Native 4K Hybrid Solution, HDR & Smoother Frame Rate

Oct 25, 2016
Razer

Wccftech Interviews Min-Liang Tan, Co-founder, CEO of Razer

Oct 20, 2016

United Front Games Opens up on SMASH+GRAB, Would Love Adding a Story Mode to It

Oct 17, 2016

nDreams on PS VR: It’s a Great VR Entry Point at a Compelling Price; PS4 Pro Can Make a Difference

Oct 13, 2016

Dual Universe Interview – Talking About the Most Ambitious Game Ever Conceived

Sep 18, 2016

Escape from Tarkov Interview – A Truly Hardcore First Person Shooter Due in 2016

Sep 6, 2016

Divinity: Original Sin 2 Preview & Interview – Perfecting an Already Great Game

Sep 5, 2016
Telltale Games

Telltale Games Interview with Job Stauffer: “Our Stories Are the Gameplay”

Sep 1, 2016

Kingdom Come: Deliverance – Interview with Tobiasz Stolz-Zwilling

Aug 31, 2016

Kingsglaive: Final Fantasy XV – Interview with Director Takeshi Nozue

Aug 31, 2016
Mafia 3

Mafia III Interview – Going Down a Path of Vengeance

Aug 26, 2016
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