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Interviews
Page 23 of 25
Civilization VI Interview with Sarah Darney and Brian Busatti
Elder Scrolls Online Interview – Looking Ahead with Game Director Matt Firor
World of Warcraft: Legion – A Chat with Ion Hazzikostas
F1 2016 Interview – Warming Up for The Fastest Lap Yet
Trove Will Run at 1080P/30FPS on PS4 & XB1; Big Stuff Planned for Later This Year
Let It Die – An Interview With Head Composer/Sound Designer Akira Yamaoka
The State of Virtual Reality & OSVR Interview
Dead Effect 2 Interview – Coop Zombie Galore
ARK: Survival Evolved Interview – DX12/Vulkan, Full Launch & Beyond
King of Wushu Interview – CRYENGINE Powered Action MOBA Coming This Year to the West
A Chat With the Creators of Age of Ascent, an Ultra-MMO Powered by the Cloud
The Launch Review: Cozify Smart Home
Frozenbyte on Shadwen’s Length, Gameplay, Story & Much More
HITMAN Lead Dev: DX12 Gains Will Take Time, But They’re Possible After Ditching DX11
The Park Interview – Funcom’s Horror Adventure Comes to Consoles
The Future of Audio: OSSIC X
The Technomancer Interview – Mars Calls RPG Fans Once Again
EGX Game Report: Raging Justice!
EGX Game Report: Featherpunk Prime
EGX Game Report: Sigma Theory
EGX Game Report: Syndrome
Wccftech Interviews Total War Warhammer!
BAFTA Game Awards Red Carpet Interviews!
Inner Chains Is An FPS/Horror Set in a Surreal, Dark & Deadly Biomechanical World
Glory Unveiled – A Sci-Fi Social Open World FPS RPG Made with Unreal Engine 4
Megaton Rainfall Interview – A Real Sized Earth to Save
Kholat PS4 Runs At 1080P@30, Uses 7th Core But Memory Usage Was Troublesome; XB1 Port Being Considered
Stories: The Path of Destinies Interview – Which Hero Will You Be?
Paragon Interview – Injecting Some EPIC Action Into The MOBA Genre
Life is Feudal MMORPG – Interview With Vladimir Piskunov
MIND: Path to Thalamus Enhanced Edition Interview – A Chat With Carlos Coronado
Monopolies: Are they good for us?
CONSORTIUM: The Tower Interview – When Deus Ex Meets Die Hard
Shiness Interview – A Mix of Action, JRPG & Manga
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