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Interviews
Page 21 of 25
Interview with Rebellion’s Robbie Cooke on Strange Brigade
Interview with Rebellion’s Rich May on Rogue Trooper Redux
Human Head on Rune: Ragnarok – Not A Direct Sequel; Powered by Unreal Engine 4
Outcast – Second Contact Could Pave The Way for Future Projects, Says Appeal
MachineGames: Wolfenstein II Targeting 60FPS on Consoles; Completionists Are In For A Treat
Piranha Bytes on Improved Polish and 100+ Hours Worth of Playtime in ELEX
CCP Games on EVE Valkyrie Warzone and Targeting VR-Only Platforms
Redout Interview – An Italian Studio’s Take on Anti-Gravity Racing
Cyan on Obduction’s PS4 Release and Possible Xbox One/Switch Ports in the Future
Raiders of the Broken Planet Q&A – Open Beta Plans Confirmed
Total War: Warhammer II Interview – Welcome to the New World
DONTNOD’s Feedback on Episode 1 Influenced Story & Gameplay of Life is Strange: Before the Storm
Codemasters Details Core F1 2017 Improvements, Confirms HDR Support on Consoles
Ninja Theory on Hellblade’s Development, “Independent AAA” Market and Their Future
Shadow Tactics Developer on the Challenge of Console Ports, Supporting the Switch & More
Digital Extremes on Warframe’s Plains of Eidolon and Beyond
VooFoo Studios on Their Tenth Anniversary and What’s Next after Mantis Burn Racing
Agents of Mayhem Interview – From Saints To Superheroes
Ace Combat 7 Hands-On and Interview – Campaign To Last Between Four and Five Hours
Codemasters on Reviving The Micro Machines Series, Love for the Nintendo Switch and More
Chatting with Matt Firor at E3 2017 – Elder Scrolls Online Beyond Morrowind
The Big ARK: Survival Evolved Interview – Launching and Beyond
DiRT 4’s Chief Game Designer Talks About Expanding Target Audience, DLC Plans & More
Wild West Online Interview – On The Game’s Leak, Death Penalties and Semi-Open Beta
MotoGP 17 Interview – Milestone Wants To Be A Reference Point for Racing eSports
Get Even Might Take You 40-50 Hours To Find All The Secrets; Devs “Very Intrigued” by The Switch
Crossout Interview – Future Plans Detailed, 4K Support for PS4 Pro Confirmed
Talking With Ragnar Tørnquist About Dreamfall Chapters: Final Cut & Future Red Thread Projects
SAMURAI WARRIORS: Spirit of Sanada Interview – Running @4K on PS4 Pro & PC
The Surge’s Deck13: We’re Not Remotely Close To Maxing PS4 Pro; Scorpio Could Run It at Native 4K@30
Galaxy S8 Costs Mount to the Total of an Android Mid-Ranger, Making It More Expensive to Make Than iPhone 7
Victor Vran: Overkill Edition – Chatting with Haemimont on Consoles, Motörhead & More
Bulkhead Interactive on Potential eSports Future with ESL, Exciting Results with PS4 Pro & Scorpio
Syberia 3 Interview – PlayStation 4 Pro, Scorpio Support Planned, Switch Version To Support HD Rumble
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Sony’s PlayStation Disc Shutdown Draws Ubisoft’s Verdict, as CFO Bets Cheaper Digital Machines Beat the Used-Game Fallout
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Amazon Backpedals on 007 First Light Sequel Threat, Admits IO Interactive Should Probably Make the James Bond Sequel
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How to Properly Use Frame Generation Technologies ft. NVIDIA DLSS, AMD FSR, Intel XeSS
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