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Onimusha: Way of the Sword Ditches Weapon-Swapping for Single-Katana Mastery, as CAPCOM Rebuilds the 20-Year-Dormant Series Around Mifune
Resident Evil Veronica Producer Quashes Down First-Person Fears, Promises Claire’s Remake Will Mirror RE2’s Survival Loop
Ex-Witcher 3 and RDR2 Devs Take On Mount and Blade With Chronicles: Medieval, Hitting Steam Early Access This Year
Crate Entertainment Opens Up on Grim Dawn: Fangs of Asterkarn’s Massive Scope, Long Development, and What Comes Next
Canada’s GDC of the Future: How XP Gaming is Connecting the Video Game Industry for the Modern Age and Beyond
Edge of Memories Soundtrack Interview: Dynamic Combat, Iconic RPG Collaborations, and Why AI Can’t Replace the Soul
Bethesda Explains How Fallout 76: Infestations Will Make the Map Sizzle With Emergent Co-Op Chaos: ‘Appalachia Is Our Biggest Asset’
Edge of Memories Composer Believes AI Is Useful Tool, But Slams It For Generating Art: “Art Cannot Exist Without Humanity”
Assassin’s Creed Black Flag Resynced Game Director Promises 6 Extra Hours of Content and Deeper Pirate Exploration
Outward 2 Hits Steam Early Access in July 2026 as Nine Dots Doubles Down on Punishing, Anti-Power-Fantasy RPG Design
Neverness to Everness Won’t Stop at Launch: Hotta Studio Teases New Cities, Districts, and Nintendo Switch 2 Evaluation
Mundfish Admits It Would Do Things Differently After Atomic Heart, as Lessons Reshape Atomic Heart 2 and The Cube MMO
Directive 8020 Leans Hard Into The Thing — Supermassive Promises Eyes, Teeth and Bones in Deep Space Body Horror
MotoGP 26 Rebuilds Its Core Handling From the Ground Up, Says Dev, Forcing Veterans to Rethink Every Corner
“The Ultimate Expression of Diablo IV” — Blizzard on Why Lord of Hatred Is the Best It’s Ever Been
Wolfjaw CEO on Live Service Craze: “Publishers Saw Fortnite, PUBG & LoL and Decided They Needed 50 of Each”
Digital Extremes on Warframe Switch 2: DLSS Was “Very Important”, Renders as Low as 540p to Reach 60 FPS
Samson Dev: DLSS 5 Needs Full Pipeline Integration & Broad Hardware Support to Be Viable
WoodRunner Games Looks to Balance Classic and Modern Platforming With Precision Platformer Croak, a.k.a ‘Frog Celeste’
LightSpeed Studios Q&A: “Designing for 100 Million People Pleases No One”
Elder Scrolls Online Seasons 2026+ Overview: High Seas Naval Battles, Dynamic Encounters, and Returning to Skyrim in 2027
NC America CEO Q&A – “I Think There’s a Genuine Chance for a New MMO, We’re Heading Into an Upward Cycle”
Wyldheart Is a Cozy-Looking “Multiplayer Skyrim” with a Heavy Dose of Tabletop Inspiration
Deadhaus Sonata Q&A: Denis Dyack on Tarot Cards, Loot Based on Quantum Physics, and Building a Spiritual Successor to Legacy of Kain
NVIDIA’s DLSS 5 Reveal Was a Mistake, Needs to Go Back to the Drawing Board, Says Eternal Darkness Dev Denis Dyack
Zero Parades: For Dead Spies Studio ZA/UM is “Less Interested in Arguing We’re Capable of Making a Good Game Than in Just Making One”
“It’s Just So Lame” – RTGI Modder Thinks DLSS 5 Is Impressive Tech But Shares AI Slop Sentiment to a “Big Degree”
Starfield Dev Pushes Back on 2.0 Narrative But Says Free Lanes Is Huge and the Best (Yet Not Final) Version of the Game
Starfield PS5 Launch, Free Lanes Update, and Terran Armada DLC: Everything Announced + Tim Lamb Q&A
“Only Your Tools and Your Mind Will Save You” — Big Bad Wolf on Cthulhu: The Cosmic Abyss and Its Six Endings
GreedFall: The Dying World Q&A – “The Public Wouldn’t Have Accepted It if We Stuck to the First Game’s Combat”
Fallout 76 Update 66 “The Backwoods” Brings Bigfoot, Party Crashers, and a Major Event Overhaul — Full Q&A With Bethesda
Samson: A Tyndalston Story Interview – Former Mad Max and Just Cause Devs Sink Into New AA Brawler That’s “Not GTA”
World of Warcraft: Midnight Devs Discuss the Prey System, Split Raids, Zul’Aman, and More in Pre-Launch Interview
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