Interviews Page 13 of 25

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4A Games Tech Q&A – RTX 3000 Is in a ‘Different League’ for RT Performance, But AMD’s Approach Is More Flexible

Feb 15, 2021
The Riftbreaker

The Riftbreaker Interview – Ray Tracing, Fidelity FX, Next-Gen and More

Jan 30, 2021
Nioh 2

Nioh 2: The Complete Edition Interview With Team Ninja’s Fumihiko Yasuda

Jan 19, 2021
DARIUS

Exclusive: Darius Interview With Taito Development Team

Jan 14, 2021
The Medium PS5

The Medium Interview – Bloober Team on Exclusivity, Ray Tracing Support

Jan 4, 2021
Rival Peak

Telltale-Like Interactive Streams Are at the Heart of Facebook’s Rival Peak Show

Dec 23, 2020
Spellbreak Chapter One

Spellbreak Chapter One Will Offer Story as Well as New Content

Dec 11, 2020

Exclusive: Space Invaders Forever Interview With Taito Development Team

Dec 8, 2020
Godfall

Godfall Interview – Discussing Group Gameplay, Endgame and More

Nov 10, 2020

Talking about Work, Leisure, XR Suite and the Future of VR & AR with HTC

Nov 9, 2020

Q&A with Naoki Yoshida on Final Fantasy, MMO Markets and Economies

Nov 7, 2020
Observer: System Redux

Observer: System Redux Is 20% Longer Than the Original; Features Full DualSense Support on PS5

Nov 4, 2020
Rune II

Rune II, Unruined – An Interview with Studio 369 and Ragnarok Game

Oct 24, 2020
Take-Two CEO on Xbox Series Phil Spencer Gaijin

Gaijin Games to Run at 4K/1440P@60 on Xbox Series X/S with RT & VRS; DirectML Support Being Explored

Oct 23, 2020
The Touryst

The Touryst Renders at 6K/4K on Xbox Series X/S; It Almost Looks Like a Good CGI Movie, Says Dev

Oct 19, 2020
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Quantic Dream

David Cage Doesn’t Rule Out Sequels or Open World, Talks About Quantic Dream’s Future and Next-Gen Gaming

Oct 16, 2020
Dead by Daylight

Dead by Daylight Interview – Discussing an Ever-Expanding Horror

Oct 9, 2020
The Invincible

The Invincible Interview – Bringing Stanisław Lem’s Sci-Fi Novel to Life with Unreal Engine 5

Oct 2, 2020
Ghostrunner

Ghostrunner Interview – The Other Cyberpunk Game from Poland, Also Featuring RTX and NVIDIA DLSS

Sep 29, 2020
Crysis Remastered PC patch Header MS Store

Crysis Remastered Tech Q&A – RT Cores Provide 5-9ms Performance Boost, DLSS Coming Later with an Update

Sep 16, 2020
Super Bomberman R

Super Bomberman R Online Interview – Stadia’s New Battle Royale Fix

Sep 15, 2020
Striking Distance

Talking to Glen Schofield About Striking Distance’s ‘Cinematic Narrative Experience’ Set in the World of PUBG

Sep 13, 2020

Jon Cartwright On Why He’s Leaving GameXplain, Nintendo Leaks, Mario’s 35th And More – Wccftech Interviews

Sep 12, 2020
Necromunda: Underhive Wars

Necromunda: Underhive Wars Interview – Gangs and Strategy in Warhammer 40K

Sep 7, 2020
Elite Dangerous Odyssey

Elite Dangerous: Odyssey Interview – From the Darkness of Space to the Light of Uncharted Planets

Aug 28, 2020
The Shattered Warpgate

PlanetSide 2 The Shattered Warpgate Interview – Adding Story to an MMOFPS

Aug 27, 2020

A Brief Interview With Death Come True’s Creator Kazutaka Kodaka

Aug 26, 2020
Atomic Heart

Atomic Heart Q&A #2 – Devs Open Up on Game Length, Won’t Release a Half-Baked Product

Aug 21, 2020
Project CARS 3

Project CARS 3 Tech Q&A – Engine Upgrades Detailed; No Ray Tracing or CrossPlay Planned

Aug 19, 2020
Flying Wild Hog

Flying Wild Hog: Our New Multiplayer Action RPG Is Something You’ve Never Seen Before

Aug 17, 2020
Marvel's Avengers beta

The Big Marvel’s Avengers Interview – Crystal Dynamics on Endgame, Polish, and Spider-Man

Aug 6, 2020
Haven

Haven Interview – A Game All About Love and Exploration, From the Makers of Furi

Aug 2, 2020
Retroit

Retroit Interview – An Ambitious Top-Down Mobile Sandbox MMO from Ex GTA and Angry Birds Devs

Jul 29, 2020
Halo Infinite

Halo Infinite Q&A – ‘We’re Continuing from Halo 5 in Ways People Aren’t Expecting, It’s Not Cookie Cutter’

Jul 26, 2020
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