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Page 13 of 25
4A Games Tech Q&A – RTX 3000 Is in a ‘Different League’ for RT Performance, But AMD’s Approach Is More Flexible
The Riftbreaker Interview – Ray Tracing, Fidelity FX, Next-Gen and More
Nioh 2: The Complete Edition Interview With Team Ninja’s Fumihiko Yasuda
Exclusive: Darius Interview With Taito Development Team
The Medium Interview – Bloober Team on Exclusivity, Ray Tracing Support
Telltale-Like Interactive Streams Are at the Heart of Facebook’s Rival Peak Show
Spellbreak Chapter One Will Offer Story as Well as New Content
Exclusive: Space Invaders Forever Interview With Taito Development Team
Godfall Interview – Discussing Group Gameplay, Endgame and More
Talking about Work, Leisure, XR Suite and the Future of VR & AR with HTC
Q&A with Naoki Yoshida on Final Fantasy, MMO Markets and Economies
Observer: System Redux Is 20% Longer Than the Original; Features Full DualSense Support on PS5
Rune II, Unruined – An Interview with Studio 369 and Ragnarok Game
Gaijin Games to Run at 4K/1440P@60 on Xbox Series X/S with RT & VRS; DirectML Support Being Explored
The Touryst Renders at 6K/4K on Xbox Series X/S; It Almost Looks Like a Good CGI Movie, Says Dev
David Cage Doesn’t Rule Out Sequels or Open World, Talks About Quantic Dream’s Future and Next-Gen Gaming
Dead by Daylight Interview – Discussing an Ever-Expanding Horror
The Invincible Interview – Bringing Stanisław Lem’s Sci-Fi Novel to Life with Unreal Engine 5
Ghostrunner Interview – The Other Cyberpunk Game from Poland, Also Featuring RTX and NVIDIA DLSS
Crysis Remastered Tech Q&A – RT Cores Provide 5-9ms Performance Boost, DLSS Coming Later with an Update
Super Bomberman R Online Interview – Stadia’s New Battle Royale Fix
Talking to Glen Schofield About Striking Distance’s ‘Cinematic Narrative Experience’ Set in the World of PUBG
Jon Cartwright On Why He’s Leaving GameXplain, Nintendo Leaks, Mario’s 35th And More – Wccftech Interviews
Necromunda: Underhive Wars Interview – Gangs and Strategy in Warhammer 40K
Elite Dangerous: Odyssey Interview – From the Darkness of Space to the Light of Uncharted Planets
PlanetSide 2 The Shattered Warpgate Interview – Adding Story to an MMOFPS
A Brief Interview With Death Come True’s Creator Kazutaka Kodaka
Atomic Heart Q&A #2 – Devs Open Up on Game Length, Won’t Release a Half-Baked Product
Project CARS 3 Tech Q&A – Engine Upgrades Detailed; No Ray Tracing or CrossPlay Planned
Flying Wild Hog: Our New Multiplayer Action RPG Is Something You’ve Never Seen Before
The Big Marvel’s Avengers Interview – Crystal Dynamics on Endgame, Polish, and Spider-Man
Haven Interview – A Game All About Love and Exploration, From the Makers of Furi
Retroit Interview – An Ambitious Top-Down Mobile Sandbox MMO from Ex GTA and Angry Birds Devs
Halo Infinite Q&A – ‘We’re Continuing from Halo 5 in Ways People Aren’t Expecting, It’s Not Cookie Cutter’
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