Interviews Page 14 of 25

Project CARS 3

Project CARS 3 Tech Q&A – Engine Upgrades Detailed; No Ray Tracing or CrossPlay Planned

Aug 19, 2020
Flying Wild Hog

Flying Wild Hog: Our New Multiplayer Action RPG Is Something You’ve Never Seen Before

Aug 17, 2020
Marvel's Avengers beta

The Big Marvel’s Avengers Interview – Crystal Dynamics on Endgame, Polish, and Spider-Man

Aug 6, 2020
Haven

Haven Interview – A Game All About Love and Exploration, From the Makers of Furi

Aug 2, 2020
Retroit

Retroit Interview – An Ambitious Top-Down Mobile Sandbox MMO from Ex GTA and Angry Birds Devs

Jul 29, 2020
Halo Infinite

Halo Infinite Q&A – ‘We’re Continuing from Halo 5 in Ways People Aren’t Expecting, It’s Not Cookie Cutter’

Jul 26, 2020
Nth^0 Infinity Reborn

Nth^0 Infinity Reborn Interview – Soulsborne Design Meets Card-Game Mechanics in This Intriguing Indie Project

Jul 19, 2020
Outcasters

Outcasters Interview – Splash Damage’s Stadia Exclusive Is ‘Competitive, Frantic, Accessible and Customizable’

Jul 14, 2020
Deliver Us The Moon

Deliver Us The Moon Interview – Discussing Console Ports, DX12 Ultimate and Lots More

Jul 3, 2020
Outriders

Outriders Interview – Over 60 Hours of Story Content and Endgame Ready at Launch

Jul 2, 2020
chernobylite update fsr 2.0 ray tracing

Chernobylite Q&A – PC Quality Won’t Be Sacrificed for Consoles, Devs Really Want to Add Ray Tracing

Jun 19, 2020
Second Extinction

Second Extinction Interview – Xbox One Won’t Hold Us Back; No Crossplay with PC at Launch

Jun 15, 2020
Mortal Online 2

Mortal Online 2 Q&A – Still Hardcore, But Much More Accessible, Beautiful and Large

Jun 6, 2020
Elder Scrolls Online Stadia

Elder Scrolls Online Stadia Interview – Bringing a Massive MMORPG to the Cloud

Jun 3, 2020
scorn game xbox pc

Scorn Interview – Xbox Series X Is a ‘Very Balanced System’; Trailer Was Running on an RTX 2080Ti

May 29, 2020
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Deadhaus Sonata

Deadhaus Sonata Q&A – Denis Dyack’s Quest to Bring Narrative to the Online Space Through Genvid’s Interactive Streaming and the Power of the Cloud

May 27, 2020
Saber Interactive Games

Saber Interactive Interview – World War Z’s Success (Over 10M Registered Players) and Beyond

May 25, 2020

Interview: AMD’s Chief Architect Of Gaming ‘Frank Azor’ On Ryzen 4000 Series Mobility CPUs, Smart Shift And The ‘AMD Advantage’

May 22, 2020
The Persistence

The Persistence Interview – Former SCE Studio Liverpool Devs Spread Wings with a Roguelike Space Horror Game

May 20, 2020
Planetside 2

PlanetSide 2 Interview – It’s Back and Here to Stay

May 18, 2020
Deep Rock Galactic

Deep Rock Galactic Q&A – Discussing Cross-Play, Other Consoles and What Lies Beyond 1.0

May 12, 2020
Enlisted Gaijin

Gaijin Talks Enlisted; RT Cores, NVIDIA DLSS 2.0 (‘A Huge Step Forward’) and DX12 Ultimate Support Coming

May 4, 2020
Get Packed

Get Packed Dev on How Google Stadia Enables This Physics Heavy Co-Op Game Better Than Consoles Could

Apr 22, 2020
Boundary Skystone Games

Boundary Interview – Zero-G Tactical FPS with Cutting Edge RTX and DLSS Tech

Apr 20, 2020
MotoGP 20

MotoGP 20 Interview – Milan-Based Milestone on Keeping Schedule Under COVID-19

Apr 17, 2020
Final Fantasy XI

Final Fantasy XI Interview with Yoji Fujito and Akihiko Matsui

Apr 13, 2020
The Sinking City Frogwares

Frogwares Interview – On the Success of The Sinking City and What Comes Next

Apr 9, 2020
Pimax 8KX

Pimax Interview – An Indie Company’s Effort to Push VR Forward

Apr 7, 2020
NARAKA Bladepoint

NARAKA: BLADEPOINT Interview – Innovative Clashing System, Ambitious Player Count

Apr 3, 2020
Until You Fall Schell Games

Schell Games CEO: ‘Standalone VR Headsets Are Definitely the Future’

Mar 28, 2020
Mainframe

Mainframe (Ex CCP, Remedy) CEO: ‘The Industry Is Headed Towards Cloud Native Games’

Mar 25, 2020
Last Oasis

Last Oasis First Look and Interview – Attempting to Reinvent the Survival MMO

Mar 24, 2020

Talking Warface on the Nintendo Switch

Mar 24, 2020
eSports COVID-19

Coronavirus, the Impact on Games and eSports – Plus Q&A With Super League Gaming

Mar 21, 2020
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