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Page 14 of 25
Project CARS 3 Tech Q&A – Engine Upgrades Detailed; No Ray Tracing or CrossPlay Planned
Flying Wild Hog: Our New Multiplayer Action RPG Is Something You’ve Never Seen Before
The Big Marvel’s Avengers Interview – Crystal Dynamics on Endgame, Polish, and Spider-Man
Haven Interview – A Game All About Love and Exploration, From the Makers of Furi
Retroit Interview – An Ambitious Top-Down Mobile Sandbox MMO from Ex GTA and Angry Birds Devs
Halo Infinite Q&A – ‘We’re Continuing from Halo 5 in Ways People Aren’t Expecting, It’s Not Cookie Cutter’
Nth^0 Infinity Reborn Interview – Soulsborne Design Meets Card-Game Mechanics in This Intriguing Indie Project
Outcasters Interview – Splash Damage’s Stadia Exclusive Is ‘Competitive, Frantic, Accessible and Customizable’
Deliver Us The Moon Interview – Discussing Console Ports, DX12 Ultimate and Lots More
Outriders Interview – Over 60 Hours of Story Content and Endgame Ready at Launch
Chernobylite Q&A – PC Quality Won’t Be Sacrificed for Consoles, Devs Really Want to Add Ray Tracing
Second Extinction Interview – Xbox One Won’t Hold Us Back; No Crossplay with PC at Launch
Mortal Online 2 Q&A – Still Hardcore, But Much More Accessible, Beautiful and Large
Elder Scrolls Online Stadia Interview – Bringing a Massive MMORPG to the Cloud
Scorn Interview – Xbox Series X Is a ‘Very Balanced System’; Trailer Was Running on an RTX 2080Ti
Deadhaus Sonata Q&A – Denis Dyack’s Quest to Bring Narrative to the Online Space Through Genvid’s Interactive Streaming and the Power of the Cloud
Saber Interactive Interview – World War Z’s Success (Over 10M Registered Players) and Beyond
Interview: AMD’s Chief Architect Of Gaming ‘Frank Azor’ On Ryzen 4000 Series Mobility CPUs, Smart Shift And The ‘AMD Advantage’
The Persistence Interview – Former SCE Studio Liverpool Devs Spread Wings with a Roguelike Space Horror Game
PlanetSide 2 Interview – It’s Back and Here to Stay
Deep Rock Galactic Q&A – Discussing Cross-Play, Other Consoles and What Lies Beyond 1.0
Gaijin Talks Enlisted; RT Cores, NVIDIA DLSS 2.0 (‘A Huge Step Forward’) and DX12 Ultimate Support Coming
Get Packed Dev on How Google Stadia Enables This Physics Heavy Co-Op Game Better Than Consoles Could
Boundary Interview – Zero-G Tactical FPS with Cutting Edge RTX and DLSS Tech
MotoGP 20 Interview – Milan-Based Milestone on Keeping Schedule Under COVID-19
Final Fantasy XI Interview with Yoji Fujito and Akihiko Matsui
Frogwares Interview – On the Success of The Sinking City and What Comes Next
Pimax Interview – An Indie Company’s Effort to Push VR Forward
NARAKA: BLADEPOINT Interview – Innovative Clashing System, Ambitious Player Count
Schell Games CEO: ‘Standalone VR Headsets Are Definitely the Future’
Mainframe (Ex CCP, Remedy) CEO: ‘The Industry Is Headed Towards Cloud Native Games’
Last Oasis First Look and Interview – Attempting to Reinvent the Survival MMO
Talking Warface on the Nintendo Switch
Coronavirus, the Impact on Games and eSports – Plus Q&A With Super League Gaming
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AMD EPYC “Venice” Gives Us A Preview of Zen 6-Based Ryzen “Olympic Ridge” CPUs: More Cores, More (3D V-)Cache, Clocks & Scalable Configs
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