Interviews Page 14 of 25

Nth^0 Infinity Reborn

Nth^0 Infinity Reborn Interview – Soulsborne Design Meets Card-Game Mechanics in This Intriguing Indie Project

Jul 19, 2020
Outcasters

Outcasters Interview – Splash Damage’s Stadia Exclusive Is ‘Competitive, Frantic, Accessible and Customizable’

Jul 14, 2020
Deliver Us The Moon

Deliver Us The Moon Interview – Discussing Console Ports, DX12 Ultimate and Lots More

Jul 3, 2020
Outriders

Outriders Interview – Over 60 Hours of Story Content and Endgame Ready at Launch

Jul 2, 2020
chernobylite update fsr 2.0 ray tracing

Chernobylite Q&A – PC Quality Won’t Be Sacrificed for Consoles, Devs Really Want to Add Ray Tracing

Jun 19, 2020
Second Extinction

Second Extinction Interview – Xbox One Won’t Hold Us Back; No Crossplay with PC at Launch

Jun 15, 2020
Mortal Online 2

Mortal Online 2 Q&A – Still Hardcore, But Much More Accessible, Beautiful and Large

Jun 6, 2020
Elder Scrolls Online Stadia

Elder Scrolls Online Stadia Interview – Bringing a Massive MMORPG to the Cloud

Jun 3, 2020
scorn game xbox pc

Scorn Interview – Xbox Series X Is a ‘Very Balanced System’; Trailer Was Running on an RTX 2080Ti

May 29, 2020
Deadhaus Sonata

Deadhaus Sonata Q&A – Denis Dyack’s Quest to Bring Narrative to the Online Space Through Genvid’s Interactive Streaming and the Power of the Cloud

May 27, 2020
Saber Interactive Games

Saber Interactive Interview – World War Z’s Success (Over 10M Registered Players) and Beyond

May 25, 2020

Interview: AMD’s Chief Architect Of Gaming ‘Frank Azor’ On Ryzen 4000 Series Mobility CPUs, Smart Shift And The ‘AMD Advantage’

May 22, 2020
The Persistence

The Persistence Interview – Former SCE Studio Liverpool Devs Spread Wings with a Roguelike Space Horror Game

May 20, 2020
Planetside 2

PlanetSide 2 Interview – It’s Back and Here to Stay

May 18, 2020
Deep Rock Galactic

Deep Rock Galactic Q&A – Discussing Cross-Play, Other Consoles and What Lies Beyond 1.0

May 12, 2020
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Enlisted Gaijin

Gaijin Talks Enlisted; RT Cores, NVIDIA DLSS 2.0 (‘A Huge Step Forward’) and DX12 Ultimate Support Coming

May 4, 2020
Get Packed

Get Packed Dev on How Google Stadia Enables This Physics Heavy Co-Op Game Better Than Consoles Could

Apr 22, 2020
Boundary Skystone Games

Boundary Interview – Zero-G Tactical FPS with Cutting Edge RTX and DLSS Tech

Apr 20, 2020
MotoGP 20

MotoGP 20 Interview – Milan-Based Milestone on Keeping Schedule Under COVID-19

Apr 17, 2020
Final Fantasy XI

Final Fantasy XI Interview with Yoji Fujito and Akihiko Matsui

Apr 13, 2020
The Sinking City Frogwares

Frogwares Interview – On the Success of The Sinking City and What Comes Next

Apr 9, 2020
Pimax 8KX

Pimax Interview – An Indie Company’s Effort to Push VR Forward

Apr 7, 2020
NARAKA Bladepoint

NARAKA: BLADEPOINT Interview – Innovative Clashing System, Ambitious Player Count

Apr 3, 2020
Until You Fall Schell Games

Schell Games CEO: ‘Standalone VR Headsets Are Definitely the Future’

Mar 28, 2020
Mainframe

Mainframe (Ex CCP, Remedy) CEO: ‘The Industry Is Headed Towards Cloud Native Games’

Mar 25, 2020
Last Oasis

Last Oasis First Look and Interview – Attempting to Reinvent the Survival MMO

Mar 24, 2020

Talking Warface on the Nintendo Switch

Mar 24, 2020
eSports COVID-19

Coronavirus, the Impact on Games and eSports – Plus Q&A With Super League Gaming

Mar 21, 2020
Genshin Impact

Talking With miHoYo About Genshin Impact and How It’s More Than Some Clone

Mar 18, 2020
Paper Beast

A Brief Chat With Paper Beast Visionary Eric Chahi

Mar 13, 2020
LocalRay

LocalRay Interview – ‘We’ve Partnered with One of the Leading Console Manufacturers on Raytracing’

Mar 12, 2020
Ovosonico logo

Ovosonico Head on the Industry’s Future: ‘PlayStation Will Likely Become a Streaming Channel’

Mar 9, 2020
Streets of Rage 4

Streets of Rage 4 Hands-On Preview and Interview from PAX East 2020

Mar 7, 2020
Fall Guys

Fall Guys Interview with Joe Walsh – Bloodless Battle Royale Incoming

Mar 7, 2020
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