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Page 12 of 25
Interview With SaGa Director Akitoshi Kawazu: SaGa Frontier 2, Romancing SaGa, Future of the Series
Space Punks Q&A – Flying Wild Hog Talk About Their Sci-Fi Diablo-Like Online ARPG
Edge of Eternity Tech Q&A – Midgar CEO on AMD FSR vs NVIDIA DLSS, PS5 vs XSX and More
ELEX II Q&A – Much More Responsive Combat, Deeper Romances and Other Improvements
Metro Exodus Enhanced Edition Q&A: ‘Next-Gen Consoles Are Much More Powerful Than We First Thought’
Dungeons & Dragons: Dark Alliance Q&A – Emergent Combat Detailed; 4K@60 on Next-Gen
Chivalry 2 Q&A – Devs On Modding, Microtransactions, and What’s Due After Launch (NVIDIA DLSS Confirmed)
Far Cry 6 First Look and Q&A – Ubisoft’s Most Ambitious, Richest Franchise Entry Yet
Warhammer Age of Sigmar: Storm Ground Interview – On Length, DLC, Next-Gen Consoles, More
Deathloop Q&A – Arkane on How Time Passes in the Game, Why It’s Not a Roguelike and Much More
The Ascent Hands-on and Q&A #2 – No Max Level, Narrative ‘as Immersive as You Let It Be’
Days Gone Q&A – ‘The Game Feels Like It Really Needs to Live on the PC as Well; We Were Blown Away by Fans’
Samurai Warriors 5 Q&A with Hisashi Koinuma – 1 v 1,000 Could “Become A Thing Of The Past” On Next-Gen
New World Expeditions Hands-on, Gameplay and Developer Q&A – PvE in Amazon’s MMO
The Ascent Q&A – Neon Giant Shares Info on Game Length, Crossplay and The Game’s Living World
The Persistence Enhanced Q&A – Firesprite on How Ray Tracing Improves Gameplay in This Survival Horror Game
Hood: Outlaws & Legends Q&A – 60 FPS and Ray Tracing on PS5/XSX, NVIDIA DLSS Coming to PC Post-Launch
Conan Exiles Isle of Siptah Q&A – Funcom on What’s Next for the Survival Game
MotoGP 21 Interview – Milestone Talks Next-Gen Bike Racing
Warframe Xbox Series, Call of Tempestarii Q&A – One Step Closer to CrossPlay
Moonglow Bay Interview – On Capturing That Harvest Moon Feel, Microsoft Support, and More
Chicory: A Colorful Tale Interview – On Player Freedom, Animal Crossing Vibes, and More
The Big Dying Light 2 Q&A – Techland Opens Up on C-Engine Tech, Delays, Game Length & Much More
Last Oasis Q&A – On the Xbox Launch, Flying Wooden Machines, and not Rushing Out of Early Access
Oddworld: Soulstorm Q&A with Lorne Lanning – Game Lasts 20 Hours, PS5 Version Runs at 1440p@60
Project: Ragnarök Q&A – NetEase Opens Up on Its Sandbox Strategy MMORPG for PC, Console and Mobile
The Day Before Q&A – Fntastic Talks Progression, Zombies, and Next-Gen Ports for the MMO Survival Game
Enlisted Devs Talk About Crossplay, Progression System, and DX12 Ultimate Support
Solasta: Crown of the Magister Q&A – Easily Craft Dungeons based on D&D 5th’s Ruleset
AWAY: The Survival Series Interview – On Ubisoft DNA, Ray Tracing, Xbox/Next-Gen, and More
Outriders Q&A – Game Was Delayed in Order to Be Fair to Players; Devs Want to Expand Enoch Post-Launch
Diablo Immortal Q&A – Blizzard on Mobile Gameplay Benefits, Campaign Length, Guilds and Post-Launch Updates
Steel Assault Interview – On Influences, Difficulty, and Story Details Becoming Reality
Rustler Interview – Jutsu Games Open Up on ‘Grand Theft Horse’
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