Exclusive Page 37 of 42

Shadwen Runs@1080P/60FPS on PS4; VR Compatibility To Be Tested, XB1 Version Is a Chance

Apr 25, 2016

Powerful Polaris “C99” Flagship GPU, Based On AMD’s GCN 4.0 Architecture, Passes RRA Certification

Apr 21, 2016

AMD Lands Major Apple Design Wins With Polaris GPUs – Perf Per Watt & Perf Per Dollar Strides Pay Off

Apr 18, 2016

HITMAN Lead Dev: DX12 Gains Will Take Time, But They’re Possible After Ditching DX11

Apr 15, 2016

The Park Interview – Funcom’s Horror Adventure Comes to Consoles

Apr 14, 2016

The Park Runs at 1080P@30 on PS4, 1080-900P on XB1; DirectX 12 Support Not Planned

Apr 13, 2016
The Technomancer

The Technomancer Interview – Mars Calls RPG Fans Once Again

Apr 11, 2016

Wccftech Interviews Total War Warhammer!

Apr 9, 2016

Dev: The Technomancer Is Our Deepest & Richest Game to Date, Will Last Up to 50 Hours

Apr 8, 2016

BAFTA Game Awards Red Carpet Interviews!

Apr 8, 2016

The Technomancer Now Runs at 900P@30 on Xbox One; 7th Core Gain Not Huge on Either PS4/XB1

Apr 7, 2016

Inner Chains Is An FPS/Horror Set in a Surreal, Dark & Deadly Biomechanical World

Apr 1, 2016

Inner Chains Dev: It’d Be Great to Add PSVR Compatibility; GameWorks VR Gives a Really Big Boost

Apr 1, 2016

Shadow of Mordor 2 Leak Denied by Stunt Actress as Based on Database Mistake

Mar 30, 2016

Glory Unveiled – A Sci-Fi Social Open World FPS RPG Made with Unreal Engine 4

Mar 23, 2016
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Megaton Rainfall Interview – A Real Sized Earth to Save

Mar 10, 2016

Megaton Rainfall Targeting 1080P@60FPS at Medium Settings on PS4, Release in Q3/Q4

Mar 9, 2016

Dev: PSVR Will Ship Millions; No Frames Out of Sync Unlike PC VR, No Jittering At All

Mar 8, 2016

The Big Question: Is Apple Inc Out of the VR Game? No Macs ‘Good Enough’ For VR Right Now

Mar 5, 2016

Kholat PS4 Runs At 1080P@30, Uses 7th Core But Memory Usage Was Troublesome; XB1 Port Being Considered

Mar 4, 2016

Exclusive: The LiquidVR Interview With AMD’s Guennadi Riguer – Chasing the Nirvana of 16k/144 Hz

Mar 2, 2016

Stories: The Path of Destinies Interview – Which Hero Will You Be?

Feb 29, 2016

Stories: The Path of Destinies Releasing in Q1 For PC/PS4; It Will Take 25 Hours To Complete All Stories

Feb 26, 2016

Stories Dev: We Chose PS4 For Our Great Relationship W/Sony, But We’re Investigating XB1; PS4 Runs @30 FPS

Feb 25, 2016

AMD Nomenclature Analysis: New AMD 14nm FinFET Polaris Graphic Card Listed in RRA Proof of Certification

Feb 25, 2016

Paragon Interview – Injecting Some EPIC Action Into The MOBA Genre

Feb 5, 2016

Paragon Devs “Excited” About CrossPlay; Here’s Why Controller vs K&M Won’t Matter

Feb 4, 2016

Life is Feudal MMORPG – Interview With Vladimir Piskunov

Feb 3, 2016

MIND: Path to Thalamus Enhanced Edition Interview – A Chat With Carlos Coronado

Feb 2, 2016

The Division Beta Preliminary Graphics Comparison – PC Ultra Vs Low Settings Compared

Jan 30, 2016

Monopolies: Are they good for us?

Jan 28, 2016

CONSORTIUM: The Tower Interview – When Deus Ex Meets Die Hard

Jan 27, 2016

AMD’s Flagship Vega 10 GPU Secret Development & Radeon’s New Architectural Naming Scheme

Jan 20, 2016

Shiness Interview – A Mix of Action, JRPG & Manga

Jan 18, 2016
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