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Page 37 of 42
The Technomancer Now Runs at 900P@30 on Xbox One; 7th Core Gain Not Huge on Either PS4/XB1
Inner Chains Is An FPS/Horror Set in a Surreal, Dark & Deadly Biomechanical World
Inner Chains Dev: It’d Be Great to Add PSVR Compatibility; GameWorks VR Gives a Really Big Boost
Shadow of Mordor 2 Leak Denied by Stunt Actress as Based on Database Mistake
Glory Unveiled – A Sci-Fi Social Open World FPS RPG Made with Unreal Engine 4
Megaton Rainfall Interview – A Real Sized Earth to Save
Megaton Rainfall Targeting 1080P@60FPS at Medium Settings on PS4, Release in Q3/Q4
Dev: PSVR Will Ship Millions; No Frames Out of Sync Unlike PC VR, No Jittering At All
The Big Question: Is Apple Inc Out of the VR Game? No Macs ‘Good Enough’ For VR Right Now
Kholat PS4 Runs At 1080P@30, Uses 7th Core But Memory Usage Was Troublesome; XB1 Port Being Considered
Exclusive: The LiquidVR Interview With AMD’s Guennadi Riguer – Chasing the Nirvana of 16k/144 Hz
Stories: The Path of Destinies Interview – Which Hero Will You Be?
Stories: The Path of Destinies Releasing in Q1 For PC/PS4; It Will Take 25 Hours To Complete All Stories
Stories Dev: We Chose PS4 For Our Great Relationship W/Sony, But We’re Investigating XB1; PS4 Runs @30 FPS
AMD Nomenclature Analysis: New AMD 14nm FinFET Polaris Graphic Card Listed in RRA Proof of Certification
Paragon Interview – Injecting Some EPIC Action Into The MOBA Genre
Paragon Devs “Excited” About CrossPlay; Here’s Why Controller vs K&M Won’t Matter
Life is Feudal MMORPG – Interview With Vladimir Piskunov
MIND: Path to Thalamus Enhanced Edition Interview – A Chat With Carlos Coronado
The Division Beta Preliminary Graphics Comparison – PC Ultra Vs Low Settings Compared
Monopolies: Are they good for us?
CONSORTIUM: The Tower Interview – When Deus Ex Meets Die Hard
AMD’s Flagship Vega 10 GPU Secret Development & Radeon’s New Architectural Naming Scheme
Shiness Interview – A Mix of Action, JRPG & Manga
Exclusive – Nvidia Talks GameWorks And DirectX 12 Plans For 2016
Shiness Targeting A Spring Release; Will Take You More Than 50 Hours To Fully Complete
SNOW PS4 Won’t Lose Much In Graphics Fidelity; SVOGI To Be Implemented In The Future
SNOW To Eventually Release On XB1; PSVR Support Already In, PC/PS4 CrossPlay Being Investigated
Firewatch Interview – A Walkie-Talkie Mystery
Firewatch To Last 5/6 Hours On Average; No VR Support Planned
VR MMO Wizard Online To Support DX12, Motion Controls; Due For PC/PS4/XB1
Warhammer Vermintide Interview – On Consoles, DLC & Mods
Rebel Galaxy Running @1080P/30 On Both PS4 &XB1, Devs Confirm
Warhammer Vermintide Probably Getting DX12 & Mod Support; Consoles To Get “High” Graphics
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