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Exclusive: Official Launch, Close Up And Hands-On With Intel’s DG1 Graphics Card

Jan 9, 2020
Zombie Army 4

Zombie Army 4: Dead War Interview – ‘People Should Be More Than Happy with the Content’

Jan 7, 2020
China IC Fund

Exclusive Fintech in China – Interview with Du Xiaoman (Baidu Finance)

Dec 23, 2019

Intel CEO Wants To Destroy The Thinking About Having 90% Share In CPU Market, Talks 10nm Problems, 7nm Roadmap And More

Dec 7, 2019
MechWarrior 5 Art

MechWarrior 5: Mercenaries Interview – Campaign Length, Epic Games Partnership & More

Dec 6, 2019
MechWarrior 5

MechWarrior 5: Mercenaries Won’t Support NVIDIA RTX and DLSS at Launch

Dec 5, 2019
Final Fantasy XIV

Final Fantasy XIV, Designing Success and Future Thinking – Naoki Yoshida Interview

Dec 3, 2019
Final Fantasy XIV

Final Fantasy XIV: PlayStation 5 & Xbox Scarlett Hopeful, Stadia Doubtful

Nov 29, 2019
Amanita Design

Amanita Design Interview: 4 Games in the Works Including Disturbing “Not for Kids” Horror

Nov 29, 2019
Crimson Desert

Crimson Desert Interview With Lead Producer Jason Jung: Co-Op Campaign, New Engine, Ray Tracing Support

Nov 27, 2019
Shadow Arena

Shadow Arena Interview with Lead Producer Kwang Sam Kim: Hiding Mechanics, 3-Player Teams, Consoles

Nov 26, 2019
EVE Online Invasion

Interview with CCP Games CEO Hilmar Veigar: Input Stagnation, Korean Localization, EVE Online and Echoes

Nov 25, 2019
Housemarque

Housemarque’s Harry Krueger: AAA Game Cuts All “Unnecessary Fat,” Remasters a Possibility

Nov 22, 2019
Star Citizen 3.0 CIG

Exclusive – Star Citizen Goes to ACTUAL SPACE with MyRadar!

Nov 22, 2019
Black Desert Mobile

Black Desert Mobile Interview With Lead Producer Yong Min Cho

Nov 22, 2019
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Borderlands 3

The Big Borderlands 3 Post-Launch Interview – Ft. Randy Varnell, Austin Malcolm from Gearbox

Nov 20, 2019
Furious 4

Furious 4 Was Tremendously Good, Says Dev; We’d Love to Do Something Else for Brothers in Arms

Nov 19, 2019
Borderlands 3

Borderlands 3 Producer Was Actually Shocked at How Smooth The Game Plays on Stadia

Nov 18, 2019
Predator

Predator: Hunting Grounds Interview – Why the ‘87 Movie is Best, Everything Earnable in Game

Nov 15, 2019
SpatialOS

Aaryn Flynn: New SpatialOS Tools Make Development Easier, Bad Decisions Can’t Be Helped

Nov 12, 2019
Google Stadia pricing Typhoon Immersive Stream for Games

GRID Has a 40-Car Mode on Google Stadia That’s ‘Just Not Possible with Other Hardware’

Nov 12, 2019
Disintegration

Interview with V1’s Marcus Lehto on Disintegration, Working With Bungie, Designing a Tactical FPS

Nov 9, 2019
Ancestors

Patrice Désilets Interview: Ancestors Difficulty “On You,” 1666 Amsterdam Very Likely Next

Nov 6, 2019
Deadly Premonition 2

Swery Interview: Up to 5 Projects in the Works, Deadly Premonition 2 isn’t Just “More”

Nov 5, 2019
No More Heroes III

Suda 51 Interview: No More Heroes 3 Boss Fuses Thanos, Venom, Joker, Open World Confirmed

Nov 4, 2019
Age of Wonders: Planetfall - Revelations

Age of Wonders: Planetfall Revelations Interview with Game Director Lennart Sas

Nov 3, 2019
Empire of Sin

Empire of Sin and Talking About the Romero Legacy with John

Nov 2, 2019

Intel’s Entire 10th Gen Comet Lake Desktop CPU Lineup Leaked – Up To 10 Cores, 20 Thread Core i9-10900, 80W TDP, W480 Chipset With New LGA 1200 Socket

Nov 1, 2019
BATTLETECH: Heavy Metal

BATTLETECH Heavy Metal Interview – PDXCON 2019

Oct 31, 2019
John Wick

Interview with Mike Bithell on John Wick Hex – Working With Lionsgate Is “Like Disneyland”

Oct 24, 2019
Crusader Kings III

Everything We Saw And Heard About Crusader Kings III at PDXCON

Oct 23, 2019

Exclusive: AMD’s Ryzen 9 3950X Cinebench, No-OC Score – Achieves A 32% Performance Increase Over 1950X

Oct 18, 2019

Talking Total War Saga: Troy – Interview With Lead Designer Todor Nikolov

Oct 17, 2019
The Outer Worlds

The Outer Worlds Interview with Obsidian’s Brian Heins on Gameplay, Role-Playing, Microsoft Buyout and More

Oct 16, 2019
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