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Spellbreak Chapter One Will Offer Story as Well as New Content
Qualcomm Outlines Connected Cars (C-V2X) Safety Features, Stresses On Interference Protection
Exclusive: Space Invaders Forever Interview With Taito Development Team
MSI Enables Resizable-BAR Support For NVIDIA GeForce RTX 30 GPUs Running on Intel 400-Series Motherboards
Exclusive: Why Apple M1 Single “Core” Comparisons Are Fundamentally Flawed (With Benchmarks)
Exclusive: NVIDIA GeForce RTX 3000 Mobility Series Lineup, Roadmap 1H 2021 And AMD CPU Support!
Exclusive: Intel’s Highly Anticipated Rocket Lake CPUs Will Land In March 2021 And Be Backwards Compatible With Z490 Motherboards
Godfall Interview – Discussing Group Gameplay, Endgame and More
Talking about Work, Leisure, XR Suite and the Future of VR & AR with HTC
Visage Interview – SadSquare Studio on P.T. Influence, Next-Gen Ports, and Future Plans
Q&A with Naoki Yoshida on Final Fantasy, MMO Markets and Economies
Ubi: Taking Full Advantage of Next-Gen Will Require a Re-Architecture of the Way We Make Open Worlds
Qualcomm Is Waiting On FCC Rules To Deploy C-V2X Vehicle Chips – SVP Technology Policy
Observer: System Redux Is 20% Longer Than the Original; Features Full DualSense Support on PS5
NASA Design Analyst Explains Agency’s Lunar Design Challenge With $25,000 Prize!
Xbox Series X’s Advantage Could Lie in Its Machine Learning-Powered Shader Cores, Says Quantic Dream
Humankind Interview – Talking Stadia, OpenDev and More with Amplitude
Rune II, Unruined – An Interview with Studio 369 and Ragnarok Game
Gaijin Games to Run at 4K/1440P@60 on Xbox Series X/S with RT & VRS; DirectML Support Being Explored
The Touryst Renders at 6K/4K on Xbox Series X/S; It Almost Looks Like a Good CGI Movie, Says Dev
David Cage Doesn’t Rule Out Sequels or Open World, Talks About Quantic Dream’s Future and Next-Gen Gaming
Cage: Many Devs Will Prefer Ray Tracing @1080p Rather Than Limited Lighting @4K; We’ll Have a New Engine
David Cage Isn’t a Big Fan of the Xbox Series S: ‘Most Devs Will Focus on the Lower End’
Dead by Daylight Will Implement Raytracing on PC and Next-Gen; Xbox Series S Runs the Game at 1080p
Dead by Daylight Interview – Discussing an Ever-Expanding Horror
PS5’s Dynamic Adaptive Triggers Are Perfect to Illustrate Complex Interactions with Objects, Says Dev
The Invincible Interview – Bringing Stanisław Lem’s Sci-Fi Novel to Life with Unreal Engine 5
Destruction AllStars PS5 Launch Title to Run at 60 FPS Dynamic 4K Resolution
Ghostrunner Interview – The Other Cyberpunk Game from Poland, Also Featuring RTX and NVIDIA DLSS
Genshin Impact Interview – MiHoYo on Launch Content, Future Updates, Next-Gen Plans
Imagination Technologies Talks About Its RISC-V Undergraduate Course
Crysis Remastered Tech Q&A – RT Cores Provide 5-9ms Performance Boost, DLSS Coming Later with an Update
Super Bomberman R Online Interview – Stadia’s New Battle Royale Fix
Talking to Glen Schofield About Striking Distance’s ‘Cinematic Narrative Experience’ Set in the World of PUBG
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