Interviews Page 16 of 25

BATTLETECH: Heavy Metal

BATTLETECH Heavy Metal Interview – PDXCON 2019

Oct 31, 2019
John Wick

Interview with Mike Bithell on John Wick Hex – Working With Lionsgate Is “Like Disneyland”

Oct 24, 2019
Crusader Kings III

Everything We Saw And Heard About Crusader Kings III at PDXCON

Oct 23, 2019

Talking Total War Saga: Troy – Interview With Lead Designer Todor Nikolov

Oct 17, 2019
The Outer Worlds

The Outer Worlds Interview with Obsidian’s Brian Heins on Gameplay, Role-Playing, Microsoft Buyout and More

Oct 16, 2019
Deliver Us The Moon RTX

Deliver Us The Moon to Support Ray Tracing with ‘Small’ Performance Hit; NVIDIA DLSS Coming Later

Oct 4, 2019

Interview: Magic Leap was a Flop, But More AR/VR Unicorns Are Coming

Oct 3, 2019
War Thunder Gaijin

Gaijin CEO Interview: ‘We Wouldn’t Have Launched War Thunder on Steam’s Current State’

Oct 2, 2019
Yakuza: Like a Dragon Combat

Yakuza’s Daisuke Sato Interview: ‘I’d Like to Challenge Myself to Make Games That Are Widely Accepted Globally’

Sep 30, 2019

Football, Tactics & Glory Coming to Consoles – Interview with Lothar Matthäus

Sep 17, 2019

Humankind Interview – Talking World Development and Woolly Mammoths with Jeff Spock

Sep 16, 2019
PlanetSide Arena

PlanetSide Arena Interview – Devs on What Makes It Unique, Adding Story Progression & Third Person; Cross-Play Planned

Sep 13, 2019
China

Interview: Can China Be Replaced?

Sep 11, 2019

We Aren’t in a Streaming Bubble, But Netflix is Still Overvalued

Sep 7, 2019
Hunt Showdown

Hunt: Showdown Pre-Launch Interview – Crytek Would Like to Offer Crossplay at Some Point; No Modding Planned

Aug 23, 2019
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Kingdom Under Fire 2

Kingdom Under Fire 2 Interview – Perfected for PC Release This November; Devs Now Looking at Other Platforms

Aug 21, 2019
Remnant

Remnant: From the Ashes Interview – Gunfire Talks Post-Launch Plans, Would Love Crossplay; Targeting 4K on PS4 Pro & XB1X

Aug 19, 2019
Borderlands 3 trainer mod

Borderlands 3 Interview: “Weird” Missions Go Beyond the Fetch Quest, DLC Adds New Areas

Aug 15, 2019
Dying Light 2

Dying Light 2 Interview: You Can be a Joker-like Agent of Chaos, Cross-Gen Confirmed

Jul 25, 2019

Google’s Fast Pair Makes It Easier to Monitor the Battery Life of Wireless Headphones

Jul 19, 2019
Cyberpunk 2077

Cyberpunk 2077 Interview – ‘Making It Accessible for Non-Shooter Fans Was Important for Us’

Jul 17, 2019
Starbase

Starbase Interview: Players per Server Unlimited in Theory, Game too Much for Consoles

Jul 11, 2019

Rune II Interview – Choosing Epic Games Store to Deliver a Bigger, Better Game to Everyone

Jul 11, 2019

Bless Unleashed Beta Giveaway (10K Codes) and Developer Interview

Jul 10, 2019

Empire of Sin Interview: John Romero Talks Gangsters, Modding, and the Game’s BFG

Jul 9, 2019

Evil Genius 2 Interview – No Loot Boxes, Epic Games Store Being A Thing Is “Healthy”

Jul 8, 2019

Alaloth – Champions of The Four Kingdoms Interview with Producer Giulia Zamboni – Isometric Soulslike

Jul 7, 2019
Planet Zoo

Planet Zoo Interview: Creating Cutting-Edge Animals, Player Choice, Chimp Rudeness, More

Jul 5, 2019

Wasteland 3 Interview – Brian Fargo: We Want to Work on This Franchise for the Next Decade

Jul 5, 2019

Control First Look & Interview – Remedy on the Straightforward NVIDIA RTX Implementation and the Meaning of the Game’s Title

Jul 4, 2019
Trine 4: The Nightmare Prince

Trine 4 Interview: Frozenbyte on New Abilities, DLC, Possibly Tackling Other Genres, More

Jul 3, 2019

Scavengers First Look & Interview with Former Halo Franchise Director Josh Holmes – Ray Tracing Planned for the Game

Jul 3, 2019

Elder Scrolls Online E3 2019 Interview – Focusing on Performance Improvements; Team Is Aware Crossplay Is What Players Want

Jul 3, 2019
Larian Studios

Larian Studios Interview: ‘With Baldur’s Gate 3 We Want to Innovate within the RPG Genre’

Jul 2, 2019
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