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Interviews
Page 16 of 25
BATTLETECH Heavy Metal Interview – PDXCON 2019
Interview with Mike Bithell on John Wick Hex – Working With Lionsgate Is “Like Disneyland”
Everything We Saw And Heard About Crusader Kings III at PDXCON
Talking Total War Saga: Troy – Interview With Lead Designer Todor Nikolov
The Outer Worlds Interview with Obsidian’s Brian Heins on Gameplay, Role-Playing, Microsoft Buyout and More
Deliver Us The Moon to Support Ray Tracing with ‘Small’ Performance Hit; NVIDIA DLSS Coming Later
Interview: Magic Leap was a Flop, But More AR/VR Unicorns Are Coming
Gaijin CEO Interview: ‘We Wouldn’t Have Launched War Thunder on Steam’s Current State’
Yakuza’s Daisuke Sato Interview: ‘I’d Like to Challenge Myself to Make Games That Are Widely Accepted Globally’
Football, Tactics & Glory Coming to Consoles – Interview with Lothar Matthäus
Humankind Interview – Talking World Development and Woolly Mammoths with Jeff Spock
PlanetSide Arena Interview – Devs on What Makes It Unique, Adding Story Progression & Third Person; Cross-Play Planned
Interview: Can China Be Replaced?
We Aren’t in a Streaming Bubble, But Netflix is Still Overvalued
Hunt: Showdown Pre-Launch Interview – Crytek Would Like to Offer Crossplay at Some Point; No Modding Planned
Kingdom Under Fire 2 Interview – Perfected for PC Release This November; Devs Now Looking at Other Platforms
Remnant: From the Ashes Interview – Gunfire Talks Post-Launch Plans, Would Love Crossplay; Targeting 4K on PS4 Pro & XB1X
Borderlands 3 Interview: “Weird” Missions Go Beyond the Fetch Quest, DLC Adds New Areas
Dying Light 2 Interview: You Can be a Joker-like Agent of Chaos, Cross-Gen Confirmed
Google’s Fast Pair Makes It Easier to Monitor the Battery Life of Wireless Headphones
Cyberpunk 2077 Interview – ‘Making It Accessible for Non-Shooter Fans Was Important for Us’
Starbase Interview: Players per Server Unlimited in Theory, Game too Much for Consoles
Rune II Interview – Choosing Epic Games Store to Deliver a Bigger, Better Game to Everyone
Bless Unleashed Beta Giveaway (10K Codes) and Developer Interview
Empire of Sin Interview: John Romero Talks Gangsters, Modding, and the Game’s BFG
Evil Genius 2 Interview – No Loot Boxes, Epic Games Store Being A Thing Is “Healthy”
Alaloth – Champions of The Four Kingdoms Interview with Producer Giulia Zamboni – Isometric Soulslike
Planet Zoo Interview: Creating Cutting-Edge Animals, Player Choice, Chimp Rudeness, More
Wasteland 3 Interview – Brian Fargo: We Want to Work on This Franchise for the Next Decade
Control First Look & Interview – Remedy on the Straightforward NVIDIA RTX Implementation and the Meaning of the Game’s Title
Trine 4 Interview: Frozenbyte on New Abilities, DLC, Possibly Tackling Other Genres, More
Scavengers First Look & Interview with Former Halo Franchise Director Josh Holmes – Ray Tracing Planned for the Game
Elder Scrolls Online E3 2019 Interview – Focusing on Performance Improvements; Team Is Aware Crossplay Is What Players Want
Larian Studios Interview: ‘With Baldur’s Gate 3 We Want to Innovate within the RPG Genre’
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