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Page 15 of 25
Talking With miHoYo About Genshin Impact and How It’s More Than Some Clone
A Brief Chat With Paper Beast Visionary Eric Chahi
LocalRay Interview – ‘We’ve Partnered with One of the Leading Console Manufacturers on Raytracing’
Ovosonico Head on the Industry’s Future: ‘PlayStation Will Likely Become a Streaming Channel’
Streets of Rage 4 Hands-On Preview and Interview from PAX East 2020
Fall Guys Interview with Joe Walsh – Bloodless Battle Royale Incoming
PAX East 2020 N1RV Ann-A Interview with Ysbryd Games’ Jacob Burgess
Pathfinder: Wrath of the Righteous Interview – ‘Multiplayer Would Require a Lot of Resources’
Baldur’s Gate 3 PAX East Interview – Listening to Fan Feedback, Adding Raytracing
Grounded Interview with Obsidian Game Director Adam Brennecke
Flying Wild Hog CEO Tells Us What They’ve Been Up to (Hint: Two Game Reveals Scheduled in 2020)
Chivalry II Interview with Torn Banner Studios’ Steve Piggott and Alex Hayter
Maneater Interview – Talking Sharks with Tripwire Interactive CEO John Gibson
Jack Emmert on Dimensional Ink’s ‘Total Independence’ and What’s Next for the DCUO Team
Interviewing Mike Bithell: John Wick Hex, Crunch, the Epic Games Store and More
Bright Memory Infinite Interview – Zeng on Raytracing, Next-Gen, and December Target Release Date
Twitter Edit Feature Won’t Be Happening Any Time Soon According To Twitter CEO – Are His Reasons Justified
Edgegap Founder Talks About Reducing Lag in Your Games by Up to 58%
Zombie Army 4: Dead War Interview – ‘People Should Be More Than Happy with the Content’
Warframe Empyrean Interview – Devs Chime In on Cross-Save, PvE Raids, PvP & More
MechWarrior 5: Mercenaries Interview – Campaign Length, Epic Games Partnership & More
MechWarrior 5: Mercenaries Won’t Support NVIDIA RTX and DLSS at Launch
Final Fantasy XIV, Designing Success and Future Thinking – Naoki Yoshida Interview
Final Fantasy XIV: PlayStation 5 & Xbox Scarlett Hopeful, Stadia Doubtful
Amanita Design Interview: 4 Games in the Works Including Disturbing “Not for Kids” Horror
Crimson Desert Interview With Lead Producer Jason Jung: Co-Op Campaign, New Engine, Ray Tracing Support
Shadow Arena Interview with Lead Producer Kwang Sam Kim: Hiding Mechanics, 3-Player Teams, Consoles
Interview with CCP Games CEO Hilmar Veigar: Input Stagnation, Korean Localization, EVE Online and Echoes
Housemarque’s Harry Krueger: AAA Game Cuts All “Unnecessary Fat,” Remasters a Possibility
Black Desert Mobile Interview With Lead Producer Yong Min Cho
The Big Borderlands 3 Post-Launch Interview – Ft. Randy Varnell, Austin Malcolm from Gearbox
Predator: Hunting Grounds Interview – Why the ‘87 Movie is Best, Everything Earnable in Game
Aaryn Flynn: New SpatialOS Tools Make Development Easier, Bad Decisions Can’t Be Helped
GRID Has a 40-Car Mode on Google Stadia That’s ‘Just Not Possible with Other Hardware’
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