Interviews Page 15 of 25

Genshin Impact

Talking With miHoYo About Genshin Impact and How It’s More Than Some Clone

Mar 18, 2020
Paper Beast

A Brief Chat With Paper Beast Visionary Eric Chahi

Mar 13, 2020
LocalRay

LocalRay Interview – ‘We’ve Partnered with One of the Leading Console Manufacturers on Raytracing’

Mar 12, 2020
Ovosonico logo

Ovosonico Head on the Industry’s Future: ‘PlayStation Will Likely Become a Streaming Channel’

Mar 9, 2020
Streets of Rage 4

Streets of Rage 4 Hands-On Preview and Interview from PAX East 2020

Mar 7, 2020
Fall Guys

Fall Guys Interview with Joe Walsh – Bloodless Battle Royale Incoming

Mar 7, 2020
N1RV Ann-A

PAX East 2020 N1RV Ann-A Interview with Ysbryd Games’ Jacob Burgess

Mar 7, 2020
Pathfinder Wrath of the Righteous

Pathfinder: Wrath of the Righteous Interview – ‘Multiplayer Would Require a Lot of Resources’

Mar 6, 2020
Baldur's Gate 3 Art

Baldur’s Gate 3 PAX East Interview – Listening to Fan Feedback, Adding Raytracing

Mar 5, 2020
Grounded

Grounded Interview with Obsidian Game Director Adam Brennecke

Mar 4, 2020
Flying Wild Hog

Flying Wild Hog CEO Tells Us What They’ve Been Up to (Hint: Two Game Reveals Scheduled in 2020)

Feb 21, 2020
Chivalry II crossplay beta

Chivalry II Interview with Torn Banner Studios’ Steve Piggott and Alex Hayter

Feb 20, 2020
Maneater

Maneater Interview – Talking Sharks with Tripwire Interactive CEO John Gibson

Feb 20, 2020
Dimensional Ink

Jack Emmert on Dimensional Ink’s ‘Total Independence’ and What’s Next for the DCUO Team

Feb 14, 2020

Interviewing Mike Bithell: John Wick Hex, Crunch, the Epic Games Store and More

Feb 11, 2020
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Bright Memory Infinite

Bright Memory Infinite Interview – Zeng on Raytracing, Next-Gen, and December Target Release Date

Jan 21, 2020
Twitter Edit Feature

Twitter Edit Feature Won’t Be Happening Any Time Soon According To Twitter CEO – Are His Reasons Justified

Jan 15, 2020
Edgegap

Edgegap Founder Talks About Reducing Lag in Your Games by Up to 58%

Jan 13, 2020
Zombie Army 4

Zombie Army 4: Dead War Interview – ‘People Should Be More Than Happy with the Content’

Jan 7, 2020
Warframe Empyrean

Warframe Empyrean Interview – Devs Chime In on Cross-Save, PvE Raids, PvP & More

Dec 11, 2019
MechWarrior 5 Art

MechWarrior 5: Mercenaries Interview – Campaign Length, Epic Games Partnership & More

Dec 6, 2019
MechWarrior 5

MechWarrior 5: Mercenaries Won’t Support NVIDIA RTX and DLSS at Launch

Dec 5, 2019
Final Fantasy XIV

Final Fantasy XIV, Designing Success and Future Thinking – Naoki Yoshida Interview

Dec 3, 2019
Final Fantasy XIV

Final Fantasy XIV: PlayStation 5 & Xbox Scarlett Hopeful, Stadia Doubtful

Nov 29, 2019
Amanita Design

Amanita Design Interview: 4 Games in the Works Including Disturbing “Not for Kids” Horror

Nov 29, 2019
Crimson Desert

Crimson Desert Interview With Lead Producer Jason Jung: Co-Op Campaign, New Engine, Ray Tracing Support

Nov 27, 2019
Shadow Arena

Shadow Arena Interview with Lead Producer Kwang Sam Kim: Hiding Mechanics, 3-Player Teams, Consoles

Nov 26, 2019
EVE Online Invasion

Interview with CCP Games CEO Hilmar Veigar: Input Stagnation, Korean Localization, EVE Online and Echoes

Nov 25, 2019
Housemarque

Housemarque’s Harry Krueger: AAA Game Cuts All “Unnecessary Fat,” Remasters a Possibility

Nov 22, 2019
Black Desert Mobile

Black Desert Mobile Interview With Lead Producer Yong Min Cho

Nov 22, 2019
Borderlands 3

The Big Borderlands 3 Post-Launch Interview – Ft. Randy Varnell, Austin Malcolm from Gearbox

Nov 20, 2019
Predator

Predator: Hunting Grounds Interview – Why the ‘87 Movie is Best, Everything Earnable in Game

Nov 15, 2019
SpatialOS

Aaryn Flynn: New SpatialOS Tools Make Development Easier, Bad Decisions Can’t Be Helped

Nov 12, 2019
Google Stadia pricing Typhoon Immersive Stream for Games

GRID Has a 40-Car Mode on Google Stadia That’s ‘Just Not Possible with Other Hardware’

Nov 12, 2019
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