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Zelda: Link’s Awakening Interview: Nintendo on New Features, if the Game’s for Kids, More
Luigi’s Mansion 3 Interview: Nintendo on Length, ScareScraper Mode, Gooigi’s Flavor, More
Interview with Warren Spector on System Shock 3, Deus Ex Trilogy, Mickey Mouse, and Immersive Sims
Interview with Ilari Kuittinen and Mikael Haveri from Housemarque on Epic Games Store, Stadia and more
Digital Extremes: Empyrean Is One of the Most Difficult Updates We’ve Ever Made for Warframe, It’s Big Picture
Sniper Ghost Warrior Contracts Interview: CI Games Talk Replay, DLC Potential, More
Final Fantasy XIV: Shadowbringers Group Interview – No Netcode Changes, Microsoft Holding Up Crossplay
The Outer Worlds Interview – Details on Supernova Permadeath Mode, Rogue Companions and More
Atomontage Inc.’s Branislav Siles on the Limits of Polygons, the Voxel Future, Streaming, AI and more
Marvel’s Avengers Director on Mission Linearity, Campaign Size and Structure, Loot System & More
The Sinking City Interview On DLC Plans, Switch Version, Google Stadia, Next Gen
Chivalry 2 Interview – Game of Thrones Inspirations and Making the Best Possible Game Thanks to Epic
MY.GAMES Interview with Elena Grigoryan – Expansion, Games, Monetisation & More
Battlefield V Interview @ EA Play 2019 – DICE Is Committed for the Long Haul, Will Keep Listening to the Community
Dying Light 2 Interview with the Lead Game Designer on the Modern Dark Ages setting, RPG Elements
Interview with Splash Damage’s Neil Alphonso on Dirty Bomb, Batman: Arkham Origins and More
Talking SCUM with Gamepires’ Andrej Levenski – Console Release, Early Access & More
Interview with CCP Games CEO Hilmar Veigar Pétursson on EVE Online, EVE Mobile, VR and More
Techland’s Pawel Rohleder on Experimenting with Ray Tracing and NVIDIA DLSS in Dying Light 2, DX12 Implementation & More
Interview with Patrice Désilets on Ancestors: The Humankind Odyssey and Playing the Most Badass Character That Ever Lived
Interview with Darewise’s Benjamin Charbit on Project C, SpatialOS, and Developing a Platform Agnostic Game
Interview with Tetsuya Mizuguchi on Synesthesia, Tetris Effect, Rez, Lumines and more
Interview with Hidetaka “SWERY” Suehiro on the Japanese games industry, White Owls, The Good Life, D4 and more
Interview with Remedy Entertainment’s Thomas Puha on Control, Quantum Break, Alan Wake and more
Interview with Igor Gajic on Starpoint Gemini 3: ‘We are not launching on Epic Games Store’
Population Zero Interview and Giveaway – A Russian Developer’s Quest to Merge MMO and Survival Genres
Chris Avellone Interview on Star Wars Jedi: Fallen Order, Writing All Sorts of Great RPGs and Lots More
Interview with Croteam’s Alen Ladavac & Daniel Lucic on Serious Sam 4, Terrain Generation, Nintendo Switch and more
Killing me Softly – The Surge 2 Interview with Creative Director Jan Klose
343’s Kiki Wolfkill: We’ve Had Growing Pains over the Years as a Studio, Now We’re Excited for What’s Coming to the Halo IP
Exploring GreedFall – Interview With Spiders CEO Jehanne Rousseau
Avalanche Talks Generation Zero Post-Launch, Is Excited About Cloud Platforms and Additional PC Stores
Network Next Boss on How They’re Planning to Cut 20-30ms Off Your Latency When Playing Online Multiplayer Games
How a Veteran DreamWorks Animator Went Indie and Developed Ghost of a Tale
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