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Page 19 of 25
Inside the Star Citizen Development Process – Exclusive Interview
Talking Grim Dawn with Crate Entertainment: Forgotten Gods, Xbox One Port and Beyond
Earthfall Interview – Kicking Aliens off the Pacific Northwest
God of War Interview – Meet the Formosa Group Sound Design Team (Uncharted 4, Zelda: Breath of the Wild)
Soul Calibur VI E3 Interview with Producer Motohiro Okubo: Ring Outs, Character Creation, No Guest Characters on Disc Besides Geralt of Rivia
Let’s Talk Metro Exodus – Interview With the Developer
We Happy Few Interview: Alternate History, Early Access, Retail Discs as Coasters, More
Indivisible Interview: Lab Zero Talks Character Design, Combat, Cool Cutscene Plans, More
Bloodstained: Ritual of the Night Interview: Iga on Story, Sequels, and Metroidvania in 2018
Nintendo E3 2018 Impressions: Hands-On Smash Bros. Ultimate, Pokémon: Let’s Go, and More
E3 2018 Strange Brigade Interview with Lead Designer Steve Bristow: Persistent Character Progression, Playable in Solo
World War Z Interview: Saber Bites Into Zombie AI, DLC, Crossplay Prospects, and Brad Pitt
Control E3 2018 Interview With Remedy’s Mikael Kasurinen: Metroidvania, SCP Influences, Single Player Only
The Surge 2 Interview: Deck13 Discuss How Open Their New World Is, Microtransactions, More
Dying Light 2 Interview: Techland Talks Story, Factions, and Xbox One X/PS4 Pro Support
E3 2018 Dead or Alive 6 Interview: Destructible Costumes, No Venus Vacation Characters, No Comeback Mechanics
Verizon Just Named a New CEO to Lead the Charge to 5G
Tennis World Tour Interview – Chasing That Top Spin Feel
Mooneye Studios discuss Lost Ember’s Delayed Development, Available Animals & Longevity
The Sinking City Interview – Delving Into Lovecraftian Lore, The Game’s Mechanics & More
Funcom on Conan Exiles Launch and What Comes Next
AO International Tennis Interview – A Whole New Game, According To Big Ant
H1Z1 PlayStation 4 Interview – 60 FPS & Higher Resolution on PS4 Pro, New Gunplay Mechanics, Weapon Attachments
City of Brass Interview – Talking About The First-Person Arabian Nights Inspired Rogue-Lite Game
Sudden Strike 4 Runs @ Native 4K on Xbox One X, “Pretty Much Identical” To Ultra PC; Dev Weighs on VRR
Sinner: Sacrifice for Redemption Devs ‘Pleased’ With Their Take on the Souls Genre
Remothered: Tormented Fathers Interview – Console Porting Almost Done, No DLC In The Works, Nintendo Switch Version Not Planned
Extinction’s Story Mode Lasts 12 Hours; Devs Address AoT Comparison, Confirm No PS4 Pro/XB1X Support
ONRUSH Interview – An Arcade Racing Game Influenced by Fighters; No Microtransactions at Launch
Google Cloud’s Agones Already Received Interest from Several Game Companies Other Than Ubisoft
Agony Interview – Devs Talk About Horror Game’s Length, Inspiration, VR Edition and Possible Switch Port
EVERSPACE Interview – Future Plans and First Details on Nintendo Switch Port, Running ‘Super Smoothly’
Haemimont Talks About Surviving Mars; Mod Support for Consoles Being Considered
Klang Games Talk About The Mind-Boggling Depth and Complexity of Seed
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Trump Mobile’s PR Firm Just Walked Away From The Embattled T1 Phone, Indicating Just How Precarious The Optics Have Become
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Dev Tries Creating GTA 6 Using AI, But Accidentally Builds Wrong City Amidst Chaotic Development And Unreal Engine 5.8 Challenges
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Qualcomm Is Copying Samsung Exynos 2600’s Heat Path Block For Snapdragon 8 Elite Gen 6 Pro, But Has Botched The Implementation
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Intel CEO Lip-Bu Tan Spills The Beans on Elon Musk’s Problem Solving & Reveals Potentially Major Chip Supply Chain Shortage
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Qualcomm Has Six Snapdragon 8 Elite Gen 6 Pro Samples For Testing, With Evidence Showing LPDDR6 And LPDDR5X Options Available For Partners
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