Interviews Page 19 of 25

Toadman Interactive on Immortal: Unchained Length, Influences and Content Updates

Sep 7, 2018

Dead or Alive 6 Interview with Yohei Shimbori – Talking While Fighting

Sep 6, 2018

Fear the Wolves Interview – Radioactive Battle Royale

Aug 30, 2018

Mount & Blade II: Bannerlord Interview With TaleWorlds CEO Armagan Yavuz

Aug 29, 2018

Total War: Three Kingdoms Interview – Talking Total War with Attila Mohacsi and Al Bickham

Aug 17, 2018
Spacelords

Talking Spacelords (Part 1) With MercurySteam Co-Owner & Game Director Enric Álvarez

Aug 13, 2018
Star Citizen 3.0 CIG

Inside the Star Citizen Development Process – Exclusive Interview

Aug 11, 2018

Talking Grim Dawn with Crate Entertainment: Forgotten Gods, Xbox One Port and Beyond

Jul 28, 2018

Earthfall Interview – Kicking Aliens off the Pacific Northwest

Jul 12, 2018

God of War Interview – Meet the Formosa Group Sound Design Team (Uncharted 4, Zelda: Breath of the Wild)

Jul 10, 2018
Soulcalibur VI

Soul Calibur VI E3 Interview with Producer Motohiro Okubo: Ring Outs, Character Creation, No Guest Characters on Disc Besides Geralt of Rivia

Jul 6, 2018

Let’s Talk Metro Exodus – Interview With the Developer

Jun 28, 2018
We Happy Few

We Happy Few Interview: Alternate History, Early Access, Retail Discs as Coasters, More

Jun 28, 2018

Indivisible Interview: Lab Zero Talks Character Design, Combat, Cool Cutscene Plans, More

Jun 26, 2018

Bloodstained: Ritual of the Night Interview: Iga on Story, Sequels, and Metroidvania in 2018

Jun 25, 2018
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Smash Bros. Ultimate

Nintendo E3 2018 Impressions: Hands-On Smash Bros. Ultimate, Pokémon: Let’s Go, and More

Jun 24, 2018

E3 2018 Strange Brigade Interview with Lead Designer Steve Bristow: Persistent Character Progression, Playable in Solo

Jun 23, 2018

World War Z Interview: Saber Bites Into Zombie AI, DLC, Crossplay Prospects, and Brad Pitt

Jun 22, 2018

Control E3 2018 Interview With Remedy’s Mikael Kasurinen: Metroidvania, SCP Influences, Single Player Only

Jun 22, 2018

The Surge 2 Interview: Deck13 Discuss How Open Their New World Is, Microtransactions, More

Jun 21, 2018

Dying Light 2 Interview: Techland Talks Story, Factions, and Xbox One X/PS4 Pro Support

Jun 19, 2018

E3 2018 Dead or Alive 6 Interview: Destructible Costumes, No Venus Vacation Characters, No Comeback Mechanics

Jun 18, 2018

Verizon Just Named a New CEO to Lead the Charge to 5G

Jun 10, 2018

Tennis World Tour Interview – Chasing That Top Spin Feel

May 21, 2018

Mooneye Studios discuss Lost Ember’s Delayed Development, Available Animals & Longevity

May 3, 2018

The Sinking City Interview – Delving Into Lovecraftian Lore, The Game’s Mechanics & More

May 1, 2018

Funcom on Conan Exiles Launch and What Comes Next

Apr 30, 2018

AO International Tennis Interview – A Whole New Game, According To Big Ant

Apr 25, 2018

H1Z1 PlayStation 4 Interview – 60 FPS & Higher Resolution on PS4 Pro, New Gunplay Mechanics, Weapon Attachments

Apr 24, 2018

City of Brass Interview – Talking About The First-Person Arabian Nights Inspired Rogue-Lite Game

Apr 20, 2018
Xbox One

Sudden Strike 4 Runs @ Native 4K on Xbox One X, “Pretty Much Identical” To Ultra PC; Dev Weighs on VRR

Apr 13, 2018

Sinner: Sacrifice for Redemption Devs ‘Pleased’ With Their Take on the Souls Genre

Apr 9, 2018
Remothered Tormented Fathers

Remothered: Tormented Fathers Interview – Console Porting Almost Done, No DLC In The Works, Nintendo Switch Version Not Planned

Apr 6, 2018

Extinction’s Story Mode Lasts 12 Hours; Devs Address AoT Comparison, Confirm No PS4 Pro/XB1X Support

Mar 29, 2018
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