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Interviews
Page 18 of 25
Discussing First-Person Investigative Thriller Game The Occupation with White Paper Games
A Plague Tale: Innocence Interview – Discussing Rats and the Dark Medieval World
Talking Dauntless with Phoenix Labs – Choosing Epic Games Store, Adding Crossplay and Lots More
AWAY: Journey to the Unexpected Interview – Talking ‘Feel-Good FPS’ with Aurelien Regard
Anthem Interview: BioWare Talks Story, Multiplayer Freedom, Strongholds, and Much More
Conarium Interview – Lovecraft Inspired ‘Cosmic Horror’ Spreads on Consoles
Atomic Heart Developer Q&A on NVIDIA RTX/DLSS, PvP Regions, Simultaneous Console Release and DLC
Bless Unleashed Q&A – Devs on PvE Dungeons, PvP, Player Housing and Lots More
Suda51: We Felt More Confident with Risk-Taking in Travis Strikes Again Thanks to Larger Indie Audience
Ace Combat 7 Can Last up to 50 Hours if You Want to Unlock Everything, Says Dev Team
Mutant Year Zero: Road to Eden Interview – Devs on Potential Mod Support and Nintendo Switch Port
KeokeN on NVIDIA DLSS Advantages over TAA; Console Port of Deliver Us The Moon – Fortuna Won’t Be Rushed
GRIP Game Director Talks About Post-Launch Support, CrossPlay and VR
FFXV Dev: NVIDIA DLSS Provides Substantial FPS Boost; We’re Looking Into Adding NVIDIA RTX Reflections, Too
Darksiders III Devs on Souls Influences and How NVIDIA DLSS Makes the Game Look & Perform Noticeably Better
The Dark Pictures Anthology: Man of Medan Interview
11-11: Memories Retold – A Talk With Aardman Animations on Their New Game
Gaijin on Implementing NVIDIA RTX via Vulkan for Enlisted, Their Upcoming MMO Shooter Game
Warriors Orochi 4 Interview with Producer Masaki Furusawa – Sacred Treasures, Online Co-Op, New Mounts
Dead or Alive 6 Interview with Producer/Director Yohei Shimbori: Rebalancing, Guest Characters?
Fractured Lands Dev: NVIDIA DLSS Improves Visual Quality and Performance at Once; We’ll Look into Adding RTX
Talking Pathfinder: Kingmaker with Narrative Designer Chris Avellone and Creative Director Aleksandr Mishulin
MechWarrior 5: Mercenaries Developer on NVIDIA RTX and NVIDIA DLSS: We’ll Get the Greatest Benefit from Doing Both
Ace Combat 7 Interview – Feeling the Clouds
NVIDIA DLSS Provides ‘Huge’ Performance Boost at 4K in Dauntless; Developer Talks About 1.0 and Console Release
LEFT ALIVE – Gamescom 2018 Interview and First Look
Twin Mirror Interview – Inspirations, Investigations and The Double
Talking with Eidos Montréal About Shadow of the Tomb Raider and Lara’s Evolution in It
Toadman Interactive on Immortal: Unchained Length, Influences and Content Updates
Dead or Alive 6 Interview with Yohei Shimbori – Talking While Fighting
Fear the Wolves Interview – Radioactive Battle Royale
Mount & Blade II: Bannerlord Interview With TaleWorlds CEO Armagan Yavuz
Total War: Three Kingdoms Interview – Talking Total War with Attila Mohacsi and Al Bickham
Talking Spacelords (Part 1) With MercurySteam Co-Owner & Game Director Enric Álvarez
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