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Page 23 of 42
Exclusive: Lisa Su Considers A Role Beyond AMD And Prepares A Successor
Dying Light 2 Interview: You Can be a Joker-like Agent of Chaos, Cross-Gen Confirmed
Cyberpunk 2077 Interview – ‘Making It Accessible for Non-Shooter Fans Was Important for Us’
inXile: Microsoft Trusts Us; We’re Making Wasteland 3 Better Than We Would Have Been Able Ourselves
Starbase Interview: Players per Server Unlimited in Theory, Game too Much for Consoles
Rune II Interview – Choosing Epic Games Store to Deliver a Bigger, Better Game to Everyone
Bless Unleashed Beta Giveaway (10K Codes) and Developer Interview
Empire of Sin Interview: John Romero Talks Gangsters, Modding, and the Game’s BFG
Evil Genius 2 Interview – No Loot Boxes, Epic Games Store Being A Thing Is “Healthy”
Exclusive: Data Shows Razer is Struggling to Attract Pro eSports Players
Cyberpunk 2077 to Look Amazing Even on Consoles, Which Will Be Treated as ‘First-Class’ Platforms
Alaloth – Champions of The Four Kingdoms Interview with Producer Giulia Zamboni – Isometric Soulslike
Larian CEO: Cloud Can Allow Locally Impossible Physics, It’s More Interesting Than Next-Gen Consoles
Planet Zoo Interview: Creating Cutting-Edge Animals, Player Choice, Chimp Rudeness, More
Wasteland 3 Interview – Brian Fargo: We Want to Work on This Franchise for the Next Decade
Control First Look & Interview – Remedy on the Straightforward NVIDIA RTX Implementation and the Meaning of the Game’s Title
Trine 4 Interview: Frozenbyte on New Abilities, DLC, Possibly Tackling Other Genres, More
Scavengers First Look & Interview with Former Halo Franchise Director Josh Holmes – Ray Tracing Planned for the Game
Elder Scrolls Online E3 2019 Interview – Focusing on Performance Improvements; Team Is Aware Crossplay Is What Players Want
Larian Studios Interview: ‘With Baldur’s Gate 3 We Want to Innovate within the RPG Genre’
Zelda: Link’s Awakening Interview: Nintendo on New Features, if the Game’s for Kids, More
Housemarque CEO: Sometimes You Need Exclusive Deals Because Money Doesn’t Grow on Trees
Luigi’s Mansion 3 Interview: Nintendo on Length, ScareScraper Mode, Gooigi’s Flavor, More
Interview with Warren Spector on System Shock 3, Deus Ex Trilogy, Mickey Mouse, and Immersive Sims
Interview with Ilari Kuittinen and Mikael Haveri from Housemarque on Epic Games Store, Stadia and more
No, AMD Did Not Sell The Keys To The x86 Kingdom – Here’s How The Chinese Joint Venture Works
Digital Extremes: Empyrean Is One of the Most Difficult Updates We’ve Ever Made for Warframe, It’s Big Picture
Sniper Ghost Warrior Contracts Interview: CI Games Talk Replay, DLC Potential, More
The Outer Worlds Interview – Details on Supernova Permadeath Mode, Rogue Companions and More
Exclusive: Frank Azor Joins AMD As Chief Gaming Officer
Cyberpunk 2077 E3 2019 Demo Ran at 1080p Ultra Settings with RTX On; Visuals and Ray Tracing to Improve Further
Atomontage Inc.’s Branislav Siles on the Limits of Polygons, the Voxel Future, Streaming, AI and more
Marvel’s Avengers Director on Mission Linearity, Campaign Size and Structure, Loot System & More
The Sinking City Interview On DLC Plans, Switch Version, Google Stadia, Next Gen
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Watch The AMD “Advancing AI 2026” Event Live Here – Next-Gen Zen 6 EPYC CPUs, Instinct MI400 Series & Helios AI Rack Launch
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