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inXile: Microsoft Trusts Us; We’re Making Wasteland 3 Better Than We Would Have Been Able Ourselves

Jul 11
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In our Wasteland 3 interview with inXile Entertainment’s Brian Fargo and Tim Campbell, we also inquired about the studio’s first few months of experience after joining the Xbox Game Studios.

Here’s what they said:

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Campbell: I can say on the team level, the development side, we’re ecstatic for the partnership with Microsoft, we are absolutely making the game [Wasteland 3] that we want to make and we’re making it better than we would have been able to by ourselves.

Fargo: Yeah, I think we’re fortunate because Microsoft trusts us. I think that’s always a concern when companies get bought, that’s what they think. There’s a natural sense of ‘There goes the company now’. But really, they’re like, we trust you. I mean, even when I start talking about what we want to do in the future, beyond that, I start describing in detail and they go ‘We trust him’.

I also asked Brian Fargo specifically whether he had spoken with Tim Schafer of Double Fine (recently acquired by Microsoft, too).

Fargo: I haven’t talked to him since February. Yeah, I knew what was happening. He did talk to me about the experience and what was it like. So indeed, he did.

Lastly, the inXile founder revealed the strong cooperation between different first-party studios at Xbox.

We’re sharing with all the studios. I mean, we talked to the guys at The Coalition. If we’re doing something that involves shooting, we’ll pick up the phone and talk to them. If we want to do anything with water, you know, we’ll talk to the guys doing Sea of Thieves and go ‘Hey, just tell us about your water technology’. So that’s what’s great. I mean, everybody’s like ‘Kumbaya’, everybody is sharing everything that they’re up to, we’re in constant communication, and we all want to help each other with our craft.

Wasteland 3 is coming out in Spring 2020 on PC, PlayStation 4 and Xbox One. After that game, though, inXile is likely to only produce PC and Xbox One releases.

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