FSR 2.0 Added to Deep Rock Galactic, Coming Soon to Saints Row

Sep 4, 2022 at 02:00pm EDT
AMD FSR 2.0 First review of AMD FidelityFX Super Resolution 'FSR' 2.0 on GeForce RTX 3060 Shows Comparable Quality To NVIDIA DLSS 2.0 AMD FSR 2.0 AMD FSR 2.1

AMD FSR 2.0, the latest version of the image reconstruction technique, has been added to Deep Rock Galactic with the latest Oktoberfest-themed patch. Danish studio Ghost Ship Games explained:

Didn’t we just release support for FSR 1.0?
Well, yes, and now there is a brand new version supported in the game. We heard good things from a lot of you who used FSR 1.0 and DLSS in Deep Rock Galactic, so we are excited to see what this new version can do in terms of performance. Early FSR 2.0 testing shows promising results.

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We are also leaving FSR 1.0 in, so you can select between the two versions if you should have any compatibility issues or your setup benefits from a specific version. We truly are spoiled for choice when it comes to upscaling technology.

As mentioned by Ghost Ship Games, Deep Rock Galactic previously received FSR 1.0 and NVIDIA DLSS support around five months ago. The developers have also introduced support for NVIDIA Reflex, the latency-lowering technology.

AMD itself also revealed that FSR 2.0 will soon be added to Volition's Saints Row reboot.

Saints Row supports ray traced indirect lighting but does not currently offer any advanced upscaling technique. FSR 2.0 will definitely help performance when using ray tracing.

In total, fourteen games already support AMD FSR 2.0:

Another 20 games scheduled to get AMD FSR 2.0 support soon have been confirmed, too.

About the author: With over two decades of experience in gaming journalism, Alessio Palumbo has led the gaming vertical at Wccftech since August 2015. He started working at a young age for Italian websites like Everyeye.it, Gamestar.it, Nextgame.it, and Multiplayer.it before kickstarting the indie English-language publication Worlds Factory as its founder and Editor in Chief. In the last decade, he has coordinated the overall output of Wccftech's gaming section, managed PR relations, assigned reviews, produced daily news coverage, edited gaming content as needed, and delivered game reviews. Arguably, his trademark content is the long series of exclusive developer interviews that have been cited by Wikipedia and by the biggest news media and gaming publications. His passion for technology also makes him knowledgeable when it comes to gaming hardware and tech. His favorite genres include RPGs, MMORPGs, and action/adventure games.

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