The Division 2 World Is Much More Replayable at Endgame; Raids Have Been Worked on for a Long Time

Alessio Palumbo

These are exciting times for those into 'looter-shooter' games. The public Anthem demo is now available ahead of the game's launch on February 22nd, but next week Ubisoft is going to host a beta of The Division 2 to try and steal the thunder out of BioWare's game.

In an interview published on the latest EDGE magazine (March 2019, issue 329), Ubisoft Massive Lead Designer Keith Evans explained that one of the main learning points from the first game was to make the world much more replayable for players who've reached the endgame phase.

Related Story The Division 2 Ray Tracing Update Possibly Inbound, New Ubisoft Job Ads Suggest

It’s definitely been a journey. I joined the team a little bit before the launch of the first game, so I was involved in leading the design on contributions to endgame over all three years. And the main lesson we’ve learned is that players kind of devour content. So the biggest thing that we’ve done design wise on The Division 2 is to start with that mindset. It’s not just about that level 1-30 journey, it’s not just about reclaiming this beautiful 1:1 version of a city. It’s about making sure there’s a ton of interesting things to discover, and that the world is much more replayable once you hit endgame.

Evans then discussed specifically the highly anticipated 8-man PvE raids and how they will be different from what players experienced in the previous game.

[Raids are] totally different to what we did in the first game. I can say that it’s something we’ve been working on for a long time. It’s not at the level of a mission, where it’s just about upping the intensity – we want this to be something that even players who own the best gear have to jump in and really discover.

The Division 2 is set to launch on March 15th on PC, PlayStation 4 and Xbox One. It will be available digitally for PC only on UPlay and Epic Games Store, not Steam.

Alessio Palumbo Photo

About the author: With over two decades of experience in gaming journalism, Alessio Palumbo has led the gaming vertical at Wccftech since August 2015. He started working at a young age for Italian websites like Everyeye.it, Gamestar.it, Nextgame.it, and Multiplayer.it before kickstarting the indie English-language publication Worlds Factory as its founder and Editor in Chief. In the last decade, he has coordinated the overall output of Wccftech's gaming section, managed PR relations, assigned reviews, produced daily news coverage, edited gaming content as needed, and delivered game reviews. Arguably, his trademark content is the long series of exclusive developer interviews that have been cited by Wikipedia and by the biggest news media and gaming publications. His passion for technology also makes him knowledgeable when it comes to gaming hardware and tech. His favorite genres include RPGs, MMORPGs, and action/adventure games.

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