AMD Radeon Drivers Silently Add Multi Frame Generation “MFG 8x”, Ray Regeneration, and Neural Radiance Overrides, Hinting At A Bigger FSR Push

Hassan Mujtaba
An AMD Radeon graphics card is displayed next to text that reads 'AMD FSR MFG Up To 8x' against a red and black geometric background.

AMD's latest Radeon drivers silently added Multi-Frame Generation (MFG 8x) modes along with other FSR overrides, as exposed in RadeonTuner.

AMD Seems To Be Cooking FSR MFG 8x (Multi-Frame Generation) Tech, Surpassing NVIDIA's MFG 6x Mode

AMD has been teasing FSR Multi-Frame Generation (MFG) support for its Radeon GPU in the latest drivers for a while. The last FSR Redstone update saw preliminary support added to the ADLX FidelityFX SDK. Although MFG is not available across any Radeon GPU yet, the listed feature will allow users to select a desired frame generation ratio for "optimal performance & visual quality".

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This was back in April, and since then, AMD has released some major updates to its driver suite, especially the recent FSR 4.1.1 technology.

Now, a user on Chiphell Forums managed to expose the full extent of options available in the recent Adrenalin 26.6.2 WHQL drivers through the RadeonTuner tool. The RadeonTuner tool is more user-friendly and a streamlined version of the Adrenalin Software suite, which can also expose various technologies and options that the Adrenalin software doesn't list, but are part of the driver itself.

Upon firing up RadeonTuner using the aforementioned driver (with FSR 4.1.1 Override library V. 2.3.0.2740) with an AMD Radeon RX 9070 XT GPU, the user saw some brand new options under the "Graphics" tab, specifically, the "FSR" panel. The following options stand out, which weren't available in the same tool on previous drivers:

  • FSR Multi Frame Generation Ratio (Up To 8x)
  • FSR Multi Frame Generation Override
  • FSR Ray Regeneration Denosier Override
  • FSR Neural Radiance Caching Override

AMD FSR MFG 8x vs NVIDIA DLSS MFG 6x

First and most important are the FSR Multi Frame Generation Override and Ratio options. It looks like AMD is already well underway in testing its latest and upcoming hardware with MFG. Even more surprising is that the ratios seem to extend all the way up to MFG 8x modes, which is more than NVIDIA's MFG 6x mode. So with AMD's MFG, it looks like we can see seven additional frames being generated for each natively rendered frame versus NVIDIA's five generated frames.

This will offer a big boost in FPS and further smoothing, but at the same time, AMD will have to devise a more solid frame-pacing and latency reduction framework. Its Anti-Lag technologies are bound to see an update with the arrival of MFG 8x modes, considering that's a significant jump. Currently, AMD offers standard frame generation with just one frame being generated for each native frame. NVIDIA did things step by step, starting with 2x MFG to 4x MFG, and the current 6x MFG modes.

NVIDIA has already said that they can further increase the number of generated frames through its MFG technology if it benefits the gaming experience. A 16x number was hinted at back during the Blackwell RTX 50 technical presentation. Intel also offers 4x MFG.

FSR Neural Radiance Caching & Ray Regeneration Overrides

Besides MFG, some other interesting toggles and options that are seen in the RadeonTuner tool are overrides for FSR Ray Regeneration and FSR Neural Radiance Caching. These overrides can be a game-changer based on how they work.

If AMD is going to allow users to manually override and enable these two features across games, then it will be a massive deal, as it extends the benefits to countless games. It is similar to how NVIDIA's upscaling and frame-gen overrides can achieve a better experience across games that aren't officially supported. AMD has had toggles for Anti-Lag and Radeon Upscaling/Frame-Gen through Fluid Motion Frames in its Adrenalin software.

Some games with the Neural Radiance and Ray Regeneration technologies from AMD include:

  • Call of Duty: Black Ops 7
  • Crimson Desert
  • Mafia Old Country
  • Warhammer 40,000: Darktide

AMD's list of Neural Rendered and Ray Regeneration games isn't as vast as its primary competitor's, but with these overrides, it can offer more gamers the chance to harness the technologies that their GPUs have to offer on a wider scale. We look forward to some impressive updates from the AMD Radeon team in the future.

Hassan Mujtaba Photo

About the author: A Software Engineer by training and a PC enthusiast by passion, Hassan Mujtaba serves as Wccftech's Senior Editor for hardware section. With years of experience in the industry, he specializes in deep-dive technical analysis of next-generation CPU and GPU architectures, motherboards, and cooling solutions. His work involves not only breaking news on upcoming technologies but also extensive hands-on reviews and benchmarking.

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