System Shock 3 Isn’t Dead Yet, According to OtherSide Employee

Alessio Palumbo
System Shock 3 Starbreeze

System Shock 3 had quite a few troubles due to a number of layoffs at OtherSide Entertainment, which had led fans to believe the game might have been canceled.

However, there's reason to hope System Shock 3 might still happen at some point. OtherSide Entertainment's Vice President of Marketing and Business Development Walter Somol posted the following update on the studio's official forums earlier this month.

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We’re still here. We’re all working remotely right now, probably like most of you. Our new concept is coming along nicely and we are really excited about it. We have cool and we think distinctive art style for it and we have that and gameplay coming together in UE4. I know it’s a tease, but I just can’t really say anything about it at this point.

I hope you all are staying safe and healthy in these unfortunate times. Maybe even gaming more than usual, I know I am.

System Shock 3 was officially announced in December 2015. Industry legend Warren Spector, a producer on the original game, joined Otherside Entertainment to work on this new installment in February 2016.

In 2017, Starbreeze announced to have acquired publishing rights for System Shock 3. However, the publisher eventually sold them back to OtherSide Entertainment after getting into serious financial troubles.

System Shock 3 got its first (and only, so far) pre-Alpha gameplay video in September 2019. A few months before that, Dave got to interview Warren Spector himself, who shared a few tidbits on the project with.

It won't require prior knowledge of the earlier System Shock games, because we want to grow the audience beyond just the core fans. But if you are a fan of the original games, there'll be some things in there that I think you'll find appealing. There were some survivors in the first two games that we don't talk about too much. So maybe we'll learn what happened to them. SHODAN is coming back, of course, but this time we're going to kind of make her a complete character, with believable motivations. And you'll see her change and grow over time in logical ways. Citadel Station is going to come back from the first game, except maybe not in the way people expect. We're going to continue to try to capture the vibe, the combination of the shooter with light role-playing and survival horror, and stick with that. Going to tell a story in that traditional System Shock way where there are no living characters, and you have to piece what happened and what you need to do together from video logs and emails and messages from some folks off-site, just like the original.

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About the author: With over two decades of experience in gaming journalism, Alessio Palumbo has led the gaming vertical at Wccftech since August 2015. He started working at a young age for Italian websites like Everyeye.it, Gamestar.it, Nextgame.it, and Multiplayer.it before kickstarting the indie English-language publication Worlds Factory as its founder and Editor in Chief. In the last decade, he has coordinated the overall output of Wccftech's gaming section, managed PR relations, assigned reviews, produced daily news coverage, edited gaming content as needed, and delivered game reviews. Arguably, his trademark content is the long series of exclusive developer interviews that have been cited by Wikipedia and by the biggest news media and gaming publications. His passion for technology also makes him knowledgeable when it comes to gaming hardware and tech. His favorite genres include RPGs, MMORPGs, and action/adventure games.

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