Interviews Page 10 of 25

Deliver Us Mars

Deliver Us Mars Tech Q&A – ‘DLSS 3 Works Wonders, It’s Amazing What NVIDIA Has Done’

Jan 30, 2023
PERISH

PERISH Q&A – Indie Dev Talks Mythology Inspired Debut Co-Op FPS, Was Shocked at Frame Rates Enabled by DLSS 3

Jan 30, 2023
Atomic Heart DLSS 3

Atomic Heart Final Q&A Part II – Mundfish ‘Impressed’ by DLSS 3; FSR 2 Confirmed; Old Consoles Will Be Fine

Jan 4, 2023
Atomic Heart

Atomic Heart Final Q&A Part I – Mundfish Head Talks About DLCs, Delays, and Team Geographical Distribution

Jan 2, 2023
Melatonin

Melatonin Q&A – On Rhythm Heaven Comparisons, Making the Genre Less Daunting, and More

Dec 14, 2022
Wayfinder

Wayfinder Q&A – Joe Madureira Unveils New MMORPG-Lite Game

Dec 9, 2022
Nightingale

Nightingale TGA 2022 Q&A – Devs Discuss Gameplay Mechanics, Confirm DLSS & FSR

Dec 8, 2022
DLSS 3

DLSS 3 Is Great for CPU-Heavy Simulation Games, Says Frontier

Dec 8, 2022
DLSS 3 Need for Speed Unbound

DLSS 3 Latency Doesn’t Impact Player Experience, Says NFS Unbound Dev; FSR 2.2 Is in the Game, XeSS May Be Added

Nov 29, 2022
Civilization VI Leader Pass

Civilization VI: Leader Pass Q&A – Firaxis on Unique New Leaders, if Civ 6 is Winding Down

Nov 21, 2022
Ship of Fools

Ship of Fools Q&A – On Roguelite Mechanics, Post-Launch, and Whether Playing Solo is Fun

Nov 20, 2022
DLSS 3 Darktide

DLSS 3 Really Impressed Fatshark for Helping with CPU Bound Games; Darktide System Specs Revealed

Nov 16, 2022
DLSS 3 Dakar Desert Rally

Destroy All Humans 2 Dev Talks NVIDIA DLSS 3 Implementation; RTX 40 Features Will Be Used If Supported by UE5

Nov 15, 2022
Wo Long: Fallen Dynasty

Wo Long: Fallen Dynasty Q&A – Team Ninja Discusses Story, Demo Feedback, DLSS Support

Nov 11, 2022
DLSS 3 Dakar Desert Rally

Dakar Desert Rally Q&A – NVIDIA DLSS 3 Doubles DLSS 2 Performance, Added Latency is Negligible

Nov 7, 2022
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The First Descendant

The First Descendant Q&A on the Game, UE5 Implementation, and Future DLSS 3 Support

Oct 24, 2022
Wild Hearts

Wild Hearts Q&A – EA/KT Partnership, Karakuri, Kemono and Much More

Oct 10, 2022
RTX Remix

RTX Remix Q&A with Skyblivion Lead Dev – Hopes, Dreams, and Worries

Oct 8, 2022
Where Winds Meet

Where Winds Meet Q&A – Devs Reveal Tons of Info on This Exciting Wuxia Sandbox RPG

Sep 30, 2022
Mario + Rabbids Sparks of Hope

Mario + Rabbids Sparks of Hope Q&A With Associate Producer Quentin Correggi

Sep 26, 2022
NVIDIA Ada Lovelace Features

NVIDIA Ada Lovelace Follow-Up Q&A – DLSS 3, SER, OMM, DMM and More

Sep 23, 2022
Sherlock Holmes The Awakened

Sherlock Holmes The Awakened Q&A – Game Development in the Middle of a War

Sep 9, 2022
New World Brimstone Sands

New World Brimstone Sands Update Info Blowout and Dev Q&A

Aug 30, 2022
NARAKA: BLADEPOINT

NARAKA: BLADEPOINT Xbox Launch Q&A – Plans for FSR 2.0, Ray Tracing, and PlayStation

Jun 23, 2022
Nightingale

Nightingale Summer Game Fest Q&A With Aaryn Flynn – ‘We’d Love to Expand to Unreal Engine 5’

Jun 16, 2022
The Delicious Last Course

Cuphead: The Delicious Last Course Q&A With Executive Producer Maja Moldenhauer

Jun 14, 2022
Battlefield 2042 Season 1: Zero Hour

Battlefield 2042 Season 1: Zero Hour Preview and Developer Q&A

Jun 7, 2022
Deliver Us

Deliver Us The Moon Next-Gen and Deliver Us Mars Q&A with KeokeN

Jun 2, 2022
Diablo Immortal

Diablo Immortal Pre-Launch Q&A – Uncapped Frames on PC, Monetization Tweaks After Beta and More

May 27, 2022
Sniper Elite 5

Sniper Elite 5 Q&A – FSR 1.0 Support, Engine Advancements, and Game Improvements

May 24, 2022
Dolmen

Dolmen Q&A – The Sci-Fi Soulslike Launches with FSR, DLSS, and Ray Tracing Support

May 13, 2022
Ghostbusters VR nDreams

nDreams CEO on Ghostbusters VR, PS VR2, UE5, and the Future of Virtual Reality

May 9, 2022
Black Desert Eternal Winter

Black Desert Q&A – Pearl Abyss Producer Talks Eternal Winter and Beyond

May 6, 2022
Chernobylite

Chernobylite Post-Launch Q&A – Devs Talk Next-Gen Update, Ray Tracing, and Looking Into FSR 2.0 Support

May 2, 2022
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