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Page 9 of 25
Phantom Liberty Q&A – Cyberpunk 2077 Is Getting a New Ending and Tons of New Content to Make Night City Alive
Remnant 2 Q&A – Dev Confirms Bigger Levels and Increased Verticality
Layers of Fear Tech Q&A – Anshar Studios Talks Shipping the First UE5 Third-Party Game with Lumen on Spotlight
Bad Brain Game Studios Q&A – Building an Open World Spielberg ft. King Coming of Age Story
Land of the Morning Light Black Desert Q&A – Pearl Abyss Ditches Monster Grinding for Boss Blitz
Popul8 Q&A – How Generative AI Can Solve One of Gaming’s Age-Old Issues
Warhammer MMO Q&A – Jack Emmert Wants an Accessible Game That Represents the IP with Care
Boosteroid: There’s No Evidence of Activision Games Joining the Cloud Any Time Soon; CMA Is Slowing Innovation
System Shock Q&A – The Difficult Journey of Remaking a Classic, from Guatemala to Atari
Everything You Ever Wanted to Know About Diablo IV Customization / Respec / Progression / Crafting Systems
PIONER Q&A #2 – Devs Reveal PvE/PvP Mechanics of This STALKER-Like MMOFPS, Confirm Beta in 2023
A Chat with the Game Modder Making Waves with Generative AI
Atlas Fallen Q&A – Deck13 on Length, Genre Switch, and the Delay
Luna Abyss Q&A – Devs Confirm DLSS 3, Discuss Destiny Comparisons and Cosmic Horror Inspirations
Hi-Fi Rush Q&A With Director John Johanas on Reception, Working With Mikami, and More
Immortals of Aveum Q&A – ‘We Want Players to Express Their Preferred Battlemage Playstyle’
Cyberpunk 2077 Path Tracing Q&A – ‘Plenty of Room to Further Improve on What We Achieved’; OMM Support Coming
Diablo IV Endgame Q&A – Devs Confirm It’ll Never Be an MMO, Though Roles Mechanics Will Be Expanded Over Time
Blizzard Provides Deep Look at Overwatch 2’s New Hero Lifeweaver – Abilities, Story, and More
Star Wars Jedi: Survivor Q&A – Devs Discuss Much Bigger Exploration, Expanded Combat, Improved Accessibility
Hill Agency Devs on Their Unidealized Cyberpunk Indigenous Future, Inspirations, and More
Boundary EA Launch Q&A – Devs Explain Long Delays, Confirm Removal of DLSS (and RTX) in Favor of FSR2 and XeSS
Redfall Hands-on & Q&A – Harvey Smith Talks Length, Open World Challenges, and Differences with Previous Games
Dead Island 2 Hands-on and Q&A – Devs Comment on Game Length, HELL-A Setting, and Open World Boredom
Black Desert 7th Anniversary Q&A – Executive Producer Talks Land of the Morning Light and Much More
Wayfinder Q&A #2 – Developers Share More Details on Character Progression, Game Mechanics of This MMO-Lite
Bellatores Q&A – PC MMORPG Gets In-Depth Info on PvP, Combat System, Game Mechanics, UE5, and Release Window
Final Fantasy XVI Developer Interview – New Engine With No Forspoken Tech, Arcade Mode, Global Leaderboards
Warhaven Q&A – Dev Talks eSports Ambitions and Game Mechanics, Says DLSS 3 Boosts FPS by 80-100% Over DLSS 2
New World Is Getting Seasons and Season Passes; Devs Share 2023 Roadmap and Other Details in Roundtable Q&A
The Dark Pictures: Switchback VR Q&A – Supermassive Talks Utilizing PS VR2’s ‘Fantastic’ New Features
Analyst Says Microsoft/Nintendo CoD Deal Is a Win-Win for All, Comments on Game Pass and Slowing Switch Sales
Hitman Freelancer Q&A – IOI Devs Talk About Designing the Game Mode, Its Reception Upon Release and More
The Cycle: Frontier Q&A – Dev Talks No More Wipes, Scoping Switch to UE5 and More; DLSS 3 Coming Early March
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