Here’s Why IO’s James Bond Game Will Be a Completely Original Story

Alessio Palumbo
James Bond Game

In late 2020, HITMAN developer IO Interactive announced the development of a new, completely original James Bond game.

Now, speaking to IGN in the latest episode of the Unfiltered podcast, IO Interactive CEO & co-owner Hakan Abrak discussed why this won't be a James Bond game based on a specific movie.

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I think for us to really embrace this fully, and really, as I said before, we don't like to work 'mechanical.' It's not just because it's a big IP, or it's a licensed game, and commercially this is interesting... It means nothing to us. We've taken a lot of non-commercial risks before. So, for us, it's about... we need to feel it, deep inside. The passion needs to be there, so it was very important for us that it wasn't a movie adaptation. So, it wasn't a game about a specific movie, where the story has already been told.

It's very important that we could create a digital Bond. A Bond for the gaming industry... So it's a completely original story. This felt really, really important for us and we conveyed that to James Bond owner EON and they agreed that the result would probably be better doing it like that.

There's always excitement around a new Bond. It's amazing, what they have done with the franchise over the years. Every Bond kind of defines a generation and it's amazing how they kept reinventing themselves over so many years. So, we're not only inspired by one movie, or games and whatnot. We're inspired by the whole thing, and just sucking things into us to make an original Bond, an original story, but that is absolutely true and recognizable in the values there is in Bond. I'm really looking forward to creating a new community that the gamers can call their own.

Elsewhere in the interview, Abrak also revealed that he received several attractive offers following the studio's split with Square Enix, but none turned out to be a good match.

It may well be a long time before we get to play IO's James Bond game, but stay tuned on Wccftech and we'll keep you up to date with any rumors and news on the project.

Alessio Palumbo Photo

About the author: With over two decades of experience in gaming journalism, Alessio Palumbo has led the gaming vertical at Wccftech since August 2015. He started working at a young age for Italian websites like Everyeye.it, Gamestar.it, Nextgame.it, and Multiplayer.it before kickstarting the indie English-language publication Worlds Factory as its founder and Editor in Chief. In the last decade, he has coordinated the overall output of Wccftech's gaming section, managed PR relations, assigned reviews, produced daily news coverage, edited gaming content as needed, and delivered game reviews. Arguably, his trademark content is the long series of exclusive developer interviews that have been cited by Wikipedia and by the biggest news media and gaming publications. His passion for technology also makes him knowledgeable when it comes to gaming hardware and tech. His favorite genres include RPGs, MMORPGs, and action/adventure games.

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