NVIDIA Doubles Down on DLSS 4.5 With Smarter Ray Reconstruction at Computex, But DLSS 5 Is a No-Show

Alessio Palumbo
A person stands next to on-screen text that reads, 'DLSS 4.5 Ray Reconstruction Updated with 2nd Gen Transformer,' alongside the NVIDIA GeForce RTX logo.
NVIDIA doubled down on DLSS 4.5 at Computex 2026 with smarter ray reconstruction improving image quality, but DLSS 5 was nowhere to be seen.

At Computex 2026, NVIDIA unveiled DLSS 4.5 Ray Reconstruction, a second-generation transformer model that promises to improve ray traced and path traced image quality across supported PC games.

DLSS 4.5 Ray Reconstruction will be available in August with several improvements over the first-generation that launched in August 2023:

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  • Efficient Denoiser: The new model delivers 35% more compute capability and processes 20% more parameters while maintaining similar performance to the previous model.
  • Enhanced Super Resolution: Building on the advances from DLSS 4.5 Super Resolution, the model has deeper spatial awareness across every scene and more intelligently uses game-engine pixel sampling and motion data. The result is improved lighting accuracy, better temporal stability, and clearer motion in ray-traced and path-traced content.
  • Expanded Training Dataset: Trained on a larger dataset, the new model is even better at image reconstruction. This intelligence gives the model even better awareness to pick the most accurate engine data to reconstruct scenes closer to ground truth.
  • Finer Developer Control: The new model offers developers greater control over temporal accumulation, enabling precise tuning of model response for even better image quality.

NVIDIA demonstrated specific instances of games benefiting from DLSS 4.5 Ray Reconstruction. For example, Indiana Jones and the Great Circle by MachineGames resolves snow much better; PRAGMATA by CAPCOM features fewer residual artifacts and gets improved lighting responsiveness; Alan Wake 2's famous CRT television scene now properly shows the individual lines of static noise.

Upon launching in August, GeForce RTX users will be able to inject the new DLSS 4.5 Ray Reconstruction into 27 games:

Alan Wake 2EnlistedNTE (Neverness to Everness)
Avatar: Frontiers of PandoraEVERSPACE 2Portal with RTX
Backrooms: Escape TogetherF1 25PRAGMATA
Call of Duty: Black Ops 7FBC: FirebreakResident Evil™ Requiem
Crimson DesertHalf-Life 2 RTXSamson
Cyberpunk 2077Hogwarts LegacyStar Wars™ Outlaws
Death RelivesIncursion Red RiverSubliminal
Directive 8020Indiana Jones and the Great CircleSword of Justice
DOOM: The Dark AgesNARAKA: BLADEPOINTThe First Descendant

NVIDIA also took the opportunity to share some additional DLSS news.

  • The early access co-op survival horror game Backrooms: Escape Together has just been updated to support DLSS 4.5 Super Resolution and Dynamic Multi Frame Generation.
  • Duet Night Abyss adds native support for DLSS 4.5 Super Resolution and Dynamic Multi Frame Generation with an update due on June 2.
  • NARAKA: BLADEPOINT will upgrade to native DLSS 4.5 Super Resolution with an update launching on June 5.
  • Marvel Rivals will upgrade to native DLSS 4.5 Super Resolution and Dynamic Multi Frame Generation with an update due on June 12.
  • The tactical FPS Squad is updating to native DLSS 4.5 Super Resolution and Dynamic Multi Frame Generation with an update scheduled for June 15.
  • Where Winds Meet will get native DLSS 4.5 Super Resolution and Dynamic Multi Frame Generation "soon".
  • The Gothic Remake launches on June 5 with DLSS 4.5 Super Resolution and Dynamic Multi Frame Generation.
  • Hell Let Loose: Vietnam debuts on June 15 with DLSS 4.5 Super Resolution.
  • The upcoming survival sandbox game Honeycomb: The World Beyond will be released this year with DLSS 4.5 Super Resolution, Dynamic Multi Frame Generation, DLSS Ray Reconstruction, and RTXDI (RTX Direct Illumination).
  • Finally, the MMO shooter Cinder City will debut with DLSS 4.5 Super Resolution, Dynamic Multi Frame Generation, and enhanced ray tracing.

But the elephant in the room among all these Computex 2026 announcements was, undoubtedly, the absence of DLSS 5. Ever since NVIDIA announced the technology at GTC 2026, there has been a very mixed reaction, with many gamers and developers expressing heavy skepticism and disappointment over the AI-powered visual changes, while others embraced the new tech.

The question on everyone's mind right now is: Did NVIDIA cancel it outright? Is it being reworked and reintroduced later? Nobody knows right now, though we'll keep asking NVIDIA in the hope of an answer.

Alessio Palumbo Photo

About the author: With over two decades of experience in gaming journalism, Alessio Palumbo has led the gaming vertical at Wccftech since August 2015. He started working at a young age for Italian websites like Everyeye.it, Gamestar.it, Nextgame.it, and Multiplayer.it before kickstarting the indie English-language publication Worlds Factory as its founder and Editor in Chief. In the last decade, he has coordinated the overall output of Wccftech's gaming section, managed PR relations, assigned reviews, produced daily news coverage, edited gaming content as needed, and delivered game reviews. Arguably, his trademark content is the long series of exclusive developer interviews that have been cited by Wikipedia and by the biggest news media and gaming publications. His passion for technology also makes him knowledgeable when it comes to gaming hardware and tech. His favorite genres include RPGs, MMORPGs, and action/adventure games.

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