Wasteland 3 Hitting All Major Milestones, Multiplayer Already Working on PC & Consoles

Alessio Palumbo

Wasteland 3 received a new developer update on Fig (where it was crowdfunded in November 2016 with over $3 million in pledges), with inXile Entertainment happy to confirm that the game has been hitting all major milestones and is therefore on track for the projected Q4 2019 release.

As we roll on into 2018, Wasteland 3 has been in full production for a while and I’m happy to say we’re hitting all our major milestones in design, art, and engineering. Long-time fans of inXile may know our production philosophy puts a heavy emphasis on iteration. Practically speaking, that means we want to have levels and systems in so we can test and improve on our ideas. This allows us to find out sooner rather than later what works and doesn’t work.

At this point, over 90% of the scenes in the game have first pass scripting as well as first pass art. We have Rangers killing stuff, vehicles driving around (and also killing stuff), multiplayer working on consoles and PC, the works! This allows our level and systems designers to experience and polish up their scenes, and for our Design Lead George Ziets to do playthroughs and take (very meticulous) notes. The value of getting this kind of revision time early on can’t be overstated.

The update also mentions that inXile is making a "considerable effort" to ensure an adequate variety for both enemy types and combat encounters. On top of that, "dozens" of quality of life improvements, tweaks and improvements of various sorts are being incorporated after taking into account the feedback inXile received from their previous cRPGs (Wasteland 2, Torment: Tides of Numenera).

Related Story Xbox Rumored Projects Include a Steampunk RPG from InXile, 4X Strategy from Oxide Games

Wasteland 3, set in the frozen lands of post-apocalyptic Colorado, will feature vehicles, a more fluid action system, a revamped dialogue tree system and even synchronous and asynchronous multiplayer. It's set for a simultaneous release for PC (Windows, Mac and Linux), PlayStation 4 and Xbox One.

Alessio Palumbo Photo

About the author: With over two decades of experience in gaming journalism, Alessio Palumbo has led the gaming vertical at Wccftech since August 2015. He started working at a young age for Italian websites like Everyeye.it, Gamestar.it, Nextgame.it, and Multiplayer.it before kickstarting the indie English-language publication Worlds Factory as its founder and Editor in Chief. In the last decade, he has coordinated the overall output of Wccftech's gaming section, managed PR relations, assigned reviews, produced daily news coverage, edited gaming content as needed, and delivered game reviews. Arguably, his trademark content is the long series of exclusive developer interviews that have been cited by Wikipedia and by the biggest news media and gaming publications. His passion for technology also makes him knowledgeable when it comes to gaming hardware and tech. His favorite genres include RPGs, MMORPGs, and action/adventure games.

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