Riot Games Lays Off 11% of Workforce, Shuts Down Riot Forge to Refocus on Core Projects

Alessio Palumbo
Riot Games

Riot Games announced another big round of layoffs for the second year in a row. This time around, the studio mainly known for the League of Legends franchise plans to remove 11% of its large workforce. Around 530 employees will lose their jobs, although they will get benefits such as six months of severance pay at minimum, cash bonuses, and others.

The studio's goal is to refocus on its core games and projects: League of Legends, VALORANT, Teamfight Tactics, and Wild Rift, each of which has a 'vibrant future', according to Riot. The developer is also working on several upcoming games, starting with the fighting game Project L, which made 'great progress' and will be once again available to try at some point later this year. Other titles are in 'various stages of R&D'. This likely includes the upcoming League of Legends MMO, although Greg Street has since left Riot and founded his own studio to create another MMORPG. The studio still plans to take its time rather than rushing ahead and ship games that are not ready, so it may take a while before we get to see it. The second season of the Arcane Netflix show is on track for November 2024, though.

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There were also updates for Legends of Runeterra and the Riot Forge program. The digital collectible card game has struggled for a while, so its team size will be reduced and the focus will move towards the PvE mode. The Riot Forge program is being scrapped entirely after the release of the upcoming title Bandle Tale: A League of Legends Story, the sixth made by external developers in the League of Legends franchise after Ruined King, Hextech Mayhem, Convergence, Song of Nunu, and The Mageseeker.

Again, Riot noted the need to concentrate on its internal projects. Even if these games were made by third parties, they still had to be overseen by a team from the studio.

Alessio Palumbo Photo

About the author: With over two decades of experience in gaming journalism, Alessio Palumbo has led the gaming vertical at Wccftech since August 2015. He started working at a young age for Italian websites like Everyeye.it, Gamestar.it, Nextgame.it, and Multiplayer.it before kickstarting the indie English-language publication Worlds Factory as its founder and Editor in Chief. In the last decade, he has coordinated the overall output of Wccftech's gaming section, managed PR relations, assigned reviews, produced daily news coverage, edited gaming content as needed, and delivered game reviews. Arguably, his trademark content is the long series of exclusive developer interviews that have been cited by Wikipedia and by the biggest news media and gaming publications. His passion for technology also makes him knowledgeable when it comes to gaming hardware and tech. His favorite genres include RPGs, MMORPGs, and action/adventure games.

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