ONRUSH on Xbox One X To Get Higher Resolution Textures & Pixel Count; 4K or 60FPS Switch Available

Alessio Palumbo

As part of our ONRUSH preview coverage, we had the chance to speak with Game Director Paul Rustchynsky, previously Director of DRIVECLUB at Evolution Studios.

He confirmed that the arcade racing game due to be published by Codemasters in early June will feature two modes to choose from on Sony's PlayStation 4 Pro and Microsoft's Xbox One X consoles: 4K or 60FPS. Considering the heavy multiplayer focus (there's even going to be competitive Ranked play at launch), it will be interesting to see how the console community reacts to what could be a fairly significant advantage if the base PlayStation 4 and Xbox One run at 30FPS.

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While the developers haven't nailed down the exact specifics yet, Rustchynsky was able to confirm that the game will enjoy both higher resolution textures and higher pixel count on Xbox One X compared to PlayStation 4 Pro due to the additional power and hardware resources available. ONRUSH will also support High Dynamic Range (HDR) displays, to deliver even more stunning visuals for those who own them.

There's also a PC version coming at a later date and Rustchynsky said this will be the best-looking version provided you have a powerful enough hardware. Lastly, we asked about the Nintendo Switch and he replied that it's not something the developers have investigated right now as they are focused on providing the best experience on PlayStation 4, Xbox One and then PC.

Below there's a gallery of eight new screenshots provided by Codemasters. ONRUSH is scheduled to release on 5 June 2018 on PlayStation 4 and Xbox One; you can find Christian's very positive impressions from the hands-on event in his preview article.

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Alessio Palumbo Photo

About the author: With over two decades of experience in gaming journalism, Alessio Palumbo has led the gaming vertical at Wccftech since August 2015. He started working at a young age for Italian websites like Everyeye.it, Gamestar.it, Nextgame.it, and Multiplayer.it before kickstarting the indie English-language publication Worlds Factory as its founder and Editor in Chief. In the last decade, he has coordinated the overall output of Wccftech's gaming section, managed PR relations, assigned reviews, produced daily news coverage, edited gaming content as needed, and delivered game reviews. Arguably, his trademark content is the long series of exclusive developer interviews that have been cited by Wikipedia and by the biggest news media and gaming publications. His passion for technology also makes him knowledgeable when it comes to gaming hardware and tech. His favorite genres include RPGs, MMORPGs, and action/adventure games.

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