No Man’s Sky Is Getting Even More Ambitious Updates This Year

Alessio Palumbo
No Man's Sky Mech

No Man's Sky had quite a unique trajectory. Ever since its debut at the VGX Awards 2013 show (the last one aired on the Spike television network), the survival exploration game set in a procedurally generated open world universe garnered an increasing amount of hype as it steamed towards its release. No Man's Sky was even the first independent game to be showcased prominently at Sony's Electronic Entertainment Expo press conference in June 2014.

The title developed by Hello Games eventually launched for PC and PlayStation 4 in August 2016, but the huge anticipation worked against it at first. Due to repetitive gameplay and lack of any multiplayer at launch, the game got hit by a wave of negative reviews across the press and user reviews on Steam.

Related Story No Man’s Sky 4.0 “Waypoint” Update Adds Custom Games, FSR 2.0 Support, and More Today

Still, the folks at Hello Games rolled up their sleeves and started pushing out updates, completely turning around the reception over time. No Man's Sky NEXT added proper multiplayer (and an Xbox One release); No Man's Sky Beyond greatly expanded on that, with support for up to 32 players on PC, while also adding full Virtual Reality support on PC and PlayStation 4. Since Beyond, the pace of updates has increased even further, as Hello Games released the Synthesis update in November, the Living Ship update in February, and the Exo Mech update this very month.

In a new development update blog post, the developers have teased that even bigger updates are coming later this year.

In addition to these content updates, we are working up some more ambitious additions to the universe, and have so much more planned for 2020 for us to feel excited about.

What those could entail is anyone's guess at the moment, particularly since Hello Games have made a habit of surprising its community. However, there is something that would be a great addition indeed - crossplay functionality. Game Director Sean Murray did tease in a Eurogamer interview that it could happen someday, after all. We're keeping our fingers crossed.

Alessio Palumbo Photo

About the author: With over two decades of experience in gaming journalism, Alessio Palumbo has led the gaming vertical at Wccftech since August 2015. He started working at a young age for Italian websites like Everyeye.it, Gamestar.it, Nextgame.it, and Multiplayer.it before kickstarting the indie English-language publication Worlds Factory as its founder and Editor in Chief. In the last decade, he has coordinated the overall output of Wccftech's gaming section, managed PR relations, assigned reviews, produced daily news coverage, edited gaming content as needed, and delivered game reviews. Arguably, his trademark content is the long series of exclusive developer interviews that have been cited by Wikipedia and by the biggest news media and gaming publications. His passion for technology also makes him knowledgeable when it comes to gaming hardware and tech. His favorite genres include RPGs, MMORPGs, and action/adventure games.

Follow Wccftech on Google to get more of our news coverage in your feeds.

Button