Intel XeSS Support Added to Judgment and Lost Judgment

Oct 4, 2022 at 05:00am EDT
Intel XeSS

Today, Intel XeSS support was added to the PC versions of SEGA's Judgment and Lost Judgment games with patch 1.02, roughly 230MB in size. Players can also now enable Native quality mode for AMD FSR 2.1 (which was added to both games with the previous update). As a reminder, the two Judgment titles do not officially support NVIDIA DLSS, but an enterprising modder was able to replace the FSR implementation.

Here's the overview of patch 1.02:

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Intel XeSS (Xe Super Sampling) is the company's answer to NVIDIA Deep Learning Super Sampling and AMD FidelityFX Super Resolution. It sits somewhere in the middle in that it is powered by machine learning algorithms like DLSS but works on all recent hardware like FSR.

Originally demonstrated over a year ago, it was delayed for a long while and only recently appeared just ahead of the Arc A770 GPU launch. The first game to receive Intel XeSS support was Shadow of the Tomb Raider by Crystal Dynamics, followed shortly by Death Stranding Director's Cut by Kojima Productions. However, early comparisons show Intel XeSS losing in both image quality and performance to AMD FSR, let alone NVIDIA DLSS.

It should be said that so far, these comparisons have used the fallback DP4a instructions available on all graphics cards. That's not the optimal scenario, though, as Intel XeSS will perform and look at its best on Intel Arc GPUs thanks to the Intel Xe Matrix Extensions (XMX) AI engines.

Intel XeSS will soon be added to many other games, including Gotham Knights, Ghostwire: Tokyo, Dolmen, The DioField Chronicle, Redout II, The Riftbreaker, HITMAN III, Chorus, Super People, Arcadegeddon, Anvil: Vault Breakers, Chivalry II, Naraka: Bladepoint, Ghostbusters: Spirits Unleashed, Vampire the Masquerade: Bloodhunt, The Settlers, and Call of Duty: Modern Warfare II.

About the author: With over two decades of experience in gaming journalism, Alessio Palumbo has led the gaming vertical at Wccftech since August 2015. He started working at a young age for Italian websites like Everyeye.it, Gamestar.it, Nextgame.it, and Multiplayer.it before kickstarting the indie English-language publication Worlds Factory as its founder and Editor in Chief. In the last decade, he has coordinated the overall output of Wccftech's gaming section, managed PR relations, assigned reviews, produced daily news coverage, edited gaming content as needed, and delivered game reviews. Arguably, his trademark content is the long series of exclusive developer interviews that have been cited by Wikipedia and by the biggest news media and gaming publications. His passion for technology also makes him knowledgeable when it comes to gaming hardware and tech. His favorite genres include RPGs, MMORPGs, and action/adventure games.

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