DLSS Support Is Accelerating After Unreal Engine 4 Integration, Says NVIDIA

Alessio Palumbo

Beyond the recent addition to Crysis Remastered, NVIDIA's DLSS image reconstruction technology is also seeing great adoption among developers following the integration into the main Unreal Engine 4 version.

Today, NVIDIA put the spotlight on two specific cases, beginning with the new System Shock demo which sees more than doubled frame rates with DLSS enabled.

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Matthew Kenneally, Lead Engineer at Night Dive Studios, said:

The Unreal Engine 4 plugin makes light work of adding NVIDIA DLSS to your game, in fact we dropped it in over the weekend. Bringing System Shock to a new generation of gamers has been a labor of love for our team, and the impact NVIDIA DLSS will have on the player’s experience is undeniable.


The sentiment was echoed by Joe Bauer, Founder of CyberPunch Studios, the developer behind the upcoming indie title The Fabled Woods.

Adding NVIDIA DLSS to The Fabled Woods was easy thanks to the Unreal Engine 4 plugin, and the impact it makes on performance is substantial. With the Unreal Engine 4 plugin, adding DLSS to The Fabled Woods was a no-brainer; it really opens DLSS up to a whole new world of developers.

CyberPunch Studios reportedly added NVIDIA's Deep Learning Super-Sampling tech to its game in less than a day with no direct assistance from NVIDIA, obtaining a 1.6x performance boost at 4K resolution.

The game, which is due to launch on Steam on March 25th, also features ray-traced reflections, ray-traced shadows, and ray-traced global illumination optimized with the RTGI SDK. With all of those features turned on alongside DLSS, The Fabled Woods will run at an average of 56 frames per second on the RTX 3060Ti and well over 60 FPS for stronger GPUs in the RTX family.

NVIDIA DLSS will also be available on Day One in People Can Fly's Outsiders (powered by Unreal Engine 4 technology, too) when it launches on April 1st. In related NVIDIA news, GeForce driver 461.92 became available today.

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