Deep Silver Will Publish KING Art’s Iron Harvest RTS

Alessio Palumbo
Iron Harvest 1920+

German studio KING Art (Battle Worlds: Kronos, The Book of Unwritten Tales, Black Mirror, The Dwarves) announced yesterday to have reached a publishing agreement with Deep Silver for Iron Harvest.

Over a dozen publishers have voiced interest in publishing Iron Harvest. We spoke to everyone and entered negotiations with a handful. In the end, we have partnered with the publisher we think is the perfect fit for Iron Harvest: Deep Silver.

Deep Silver are mostly known for publishing the Metro, Saint's Row and Dead Island series. They've also proven that they can support crowdfunded games with such hits as Kingdom Come: Deliverance, Wasteland 2 and Pathfinder: Kingmaker.

We agreed with Deep Silver that KING Art will retain total creative control. Deep Silver have also committed themselves to help with things like production, first party relations e.g. so we can concentrate to fulfill all of our promises towards you. With their support, more content, potentially more platforms and even a level editor are now on the horizon (see below).

We both agree that Iron Harvest is a great opportunity to make a mark on the RTS genre and to release something special. We’re super happy to have found a team that is so committed to the project!

We've covered Iron Harvest before. To refresh your memory, anyway, it's an upcoming real-time strategy game set in the 1920+ alternate world created by Jakub Różalski.

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It was crowdfunded last year with almost $1.3 million in pledges, unlocking all of the planned stretch goals (New Game Plus, Cinematic Cutscenes, Challenge Maps, Skirmish Mode, Multiplayer, Co-Op Campaign, Co-Op Challenges, Leagues and Seasons, Free DLC Campaign).

Iron Harvest will be out on PC, PlayStation 4 and Xbox One, but there's no concrete release date yet. We'll let you know once developer KING Art makes it official.

Alessio Palumbo Photo

About the author: With over two decades of experience in gaming journalism, Alessio Palumbo has led the gaming vertical at Wccftech since August 2015. He started working at a young age for Italian websites like Everyeye.it, Gamestar.it, Nextgame.it, and Multiplayer.it before kickstarting the indie English-language publication Worlds Factory as its founder and Editor in Chief. In the last decade, he has coordinated the overall output of Wccftech's gaming section, managed PR relations, assigned reviews, produced daily news coverage, edited gaming content as needed, and delivered game reviews. Arguably, his trademark content is the long series of exclusive developer interviews that have been cited by Wikipedia and by the biggest news media and gaming publications. His passion for technology also makes him knowledgeable when it comes to gaming hardware and tech. His favorite genres include RPGs, MMORPGs, and action/adventure games.

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