Battlefield V Open Beta Graphics Settings Revealed
In just two days, players all over the world will be able to try out Battlefield V thanks to the open beta, but those who have pre-ordered the game are able to enjoy it starting today in Early Access. Those with access to the Battlefield V open beta have shared a few hours ago some new screenshots detailing the PC graphics settings.
The PC version of the beta allows players to adjust textures quality and filtering, effects, post-processing, lighting, terrain, mesh, undergrowth, anti-aliasing and ambient occlusion. The beta also includes options for resolution scaling, UI scaling, FOV sliders, motion blur, lens distortion, chromatic aberration, vignette and more.
Two days ago. DICE shared some new details on the Battlefield V open beta, introducing changes over the closed beta as well.
In Battlefield V, we want the damage model to allow for more focus on headshots compared to Battlefield 1. For most of the weapons, a player that takes the time to accurately aim for the head will be rewarded with much more damage than a player that tries to quickly aim for the center mass or just hip-fires.
We’ve also worked to make ADS even more viable by removing things like aim-punch which could previously kick your sight away from your target during a gunfight if you ever get hit, resulting in missed shots and made close range fights much more often about hip-firing.
To give you a relatable comparison, we are getting a bit closer to Battlefield 3’s gunplay – especially with the addition of assault rifles that weren’t available in Battlefield 1. However, we don’t necessarily have equivalents to some of the weapons that killed really fast in Battlefield 3 due to the World War 2 weapons having on average lower rate of fire.
Battlefield V launches on November 20th on PC and consoles.
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