RiME Devs on Switch Technical Challenges, Ideas for a Sequel & Studio Ghibli Influence

Alessio Palumbo

Tequila Works, the Spanish studio responsible for games like Deadlight, The Sexy Brutale (alongside Cavalier Studios) and the upcoming RiME, is currently holding an Ask Me Anything (AMA) session on Reddit.

We've highlighted three particularly noteworthy answers. For instance, the game will release at a later date (Q3 2017) for the Nintendo Switch and many fans have been wondering how that port is going. Apparently, there's no cause to worry, though the developers did say it was a big challenge for any team porting a game to the Switch.

Related Story Tencent Becomes a Majority Shareholder at RiME Developer Tequila Works

We're currently reworking a lot of the content in the game to make it more appropriate for the Switch SKU. So far, we've managed to keep the visual impact to a minimum. RiME's unique art style has made it easier to make this possible, but it's still a big challenge for any development team.
Our goal is quality, and we have to walk the tight rope between performance and visuals. We think we have a path forward from here, and we're optimistic that players will love being able to take RiME with them when they're on the go.

Now that we've answered those questions, development is moving along splendidly. Once we make a little bit more progress, we should be comfortable projecting a release date and sharing that with you (and everyone else)! Thanks for your patience, and we hope to have more soon.

Creative Director Raúl Rubio then revealed that Tequila Works already has ideas for a potential sequel. He also explained the title's origin.

We have ideas on where to go with the sequel but it's too soon for that. We just released RiME! They say an end is a new beginning..

Because of the poem "Rime of the Ancyent Marinere". Although subtle, there are ties between it and RiME but you need to play the game until the end to connect the dots... However if we wanted to sound cool we would have called it "RiMEY McRimeFace".

When a Redditor asked whether Tequila Works got influenced by Studio Ghibli's games, they were happy to confirm it.

YOU BET!!!! All of us are huge fans of the work of Hayao Miyazaki and Studio Ghibli. The depiction of water and flow, the wind, the colors of the Adriatic Sea in Porco Rosso, nature... is so inspiring and charming! It definitely was an influence in RiME.

Check back tomorrow to find our review of RiME. Meanwhile, you can read our interview with Tequila Works published a few months ago.

Alessio Palumbo Photo

About the author: With over two decades of experience in gaming journalism, Alessio Palumbo has led the gaming vertical at Wccftech since August 2015. He started working at a young age for Italian websites like Everyeye.it, Gamestar.it, Nextgame.it, and Multiplayer.it before kickstarting the indie English-language publication Worlds Factory as its founder and Editor in Chief. In the last decade, he has coordinated the overall output of Wccftech's gaming section, managed PR relations, assigned reviews, produced daily news coverage, edited gaming content as needed, and delivered game reviews. Arguably, his trademark content is the long series of exclusive developer interviews that have been cited by Wikipedia and by the biggest news media and gaming publications. His passion for technology also makes him knowledgeable when it comes to gaming hardware and tech. His favorite genres include RPGs, MMORPGs, and action/adventure games.

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