First PS5 Die Shot Posted Online; Here’s the Console’s SoC

Alessio Palumbo
PS5 Die Shot

The very first PS5 die shot was posted online about an hour ago by Twitter user @FritzchensFritz, who specializes in taking close-ups (including infrared shots) of high-end chipsets.

One thing that's abundantly clear from the PS5 die shot is how caches are separate, which means the PlayStation 5 features no Infinity Cache, despite speculations of the contrary. AMD introduced Infinity Cache on its RDNA 2-powered Radeon RX 6000 GPUs; it's an 'all-new cache level' of 128MB whose purpose is to enable high bandwidth performance at low power and low latency, acting as a bandwidth multiplier, delivering up to 3.25x the effective bandwidth of 256-bit 16GB GDDR6 memory. The cache is seen by the graphics core as a whole, capturing temporal re-use and enabling near-instantaneous access to data.

Related Story Apple Reminds Siri AI That It’s A Software, And That It Does Not “Experience Emotions Or Have A Physical Body, Gender, Nationality, Or Personal History”

As a reminder, below you'll find the official specs of the PlayStation 5 console. Sony's next-generation hardware had the best launch ever for a PlayStation platform, the company said recently, though analyst firm Ampere Analysis believes it is on par with PlayStation 4 thus far.

  PlayStation 5 Specs
CPU (Zen 2) 8 Cores @ 3.5GHz (variable frequency)
GPU (custom RDNA 2) 10.28 TFLOPs, 36 Compute Units @ 2.23GHz (variable frequency) with hardware raytracing support
System Memory/Interface 16GB GDDR6/256-bit
Memory Bandwidth 448GB/s
Internal Storage Custom 825GB SSD
I/O Throughput 5.5GB/s (Raw), 8-9GB/s (Compressed with Kraken)
Expandable Storage NVMe SSD Slot supporting M.1 or M.2
External Storage USB HDD Support (for PS4 games)
Optical Drive (optional) 4K UHD Blu-ray Drive (up to 100GB disc)
Audio Custom 'Tempest' 3D Audio Engine, supporting hundreds of simultaneous sources
Alessio Palumbo Photo

About the author: With over two decades of experience in gaming journalism, Alessio Palumbo has led the gaming vertical at Wccftech since August 2015. He started working at a young age for Italian websites like Everyeye.it, Gamestar.it, Nextgame.it, and Multiplayer.it before kickstarting the indie English-language publication Worlds Factory as its founder and Editor in Chief. In the last decade, he has coordinated the overall output of Wccftech's gaming section, managed PR relations, assigned reviews, produced daily news coverage, edited gaming content as needed, and delivered game reviews. Arguably, his trademark content is the long series of exclusive developer interviews that have been cited by Wikipedia and by the biggest news media and gaming publications. His passion for technology also makes him knowledgeable when it comes to gaming hardware and tech. His favorite genres include RPGs, MMORPGs, and action/adventure games.

Follow Wccftech on Google to get more of our news coverage in your feeds.

Button