Amazon Gaming's new chief, Jeff Gattis, was interviewed by The Games Business about Amazon's new strategy in the gaming industry, and the executive also slipped a rather important piece of Tomb Raider Catalyst news.
The brand new chapter in Lara Croft's adventures was announced at The Game Awards 2025 alongside Legacy of Atlantis, the remake of Lara's debut title. Legacy of Atlantis was supposed to launch in 2026 and Catalyst would follow in 2027, but when Legacy of Atlantis got delayed to early 2027, a subsequent delay for Catalyst seemed likely. Now, it's official, as Gattis confirmed the game will launch in 2028.
Obviously, we've announced the two Tomb Raider titles. Legacy of Atlantis comes out February 12 of next year, and then we'll follow on in 2028 with Tomb Raider Catalyst, so we're excited about those. There are some other AAA things that are in various stages of discussion right now, and we've talked a lot about MGM and Amazon IP and, you know, opportunities to kind of leverage that. I think we ultimately want to build an identity with Luna where we have a content portfolio that resonates with people where they think, oh gosh, that's the place that has Tomb Raider and maybe they have Bond and they have these other things. And I think that takes time, obviously, to go build. But I think for us to be the platform we want to be and the one we believe we can be, you have to have some original content.
Tomb Raider Catalyst may be the highlight of the discussion, but Gattis also shared bold plans for Luna, Amazon's cloud gaming service, which was updated yesterday to allow Prime members with a Fire TV in the US and UK to play Luna games like Hogwarts Legacy, EA Sports FC 26, and Indiana Jones and the Great Circle inside the Prime Video app. Gattis reckons that the increased hardware costs of PC and consoles may be pushing a lot of gamers toward cloud gaming services like Luna.
Yeah, I do. But our business isn't predicated on replacing consoles. I think that's part of the clarity we've gotten. As you think about cloud gaming, which we all know has been around for, I think, 20-some odd years if you go all the way back, but in some ways, I think historically it's been a little bit of a solution in search of a problem. Consoles, for the most part, have been relatively inexpensive until now, so our business is more about reaching more players and expanding the market, not trying to get people to give up their consoles or their gaming PCs.
Having said all that, we've seen the news. You know, we saw the Steam Machine pricing opening at $1,000 US. We hear rumors about consoles because of the RAM crisis, you know, pushing up well over $1,000 in Gen 10. So, I do think you get to a point at which a lot more people will be in the consideration set for a cloud gaming solution just because of the sheer cost of buying dedicated hardware.
With no end in sight for the memory and shortage component crisis, Gattis may well be right.
By the way, in another interview, the Amazon Gaming executive practically confirmed that IO Interactive will work on the sequel to 007 First Light.
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