Wargaming CEO Thinks Battle Royale Is a ‘Work of Art’

Alessio Palumbo
Wargaming Battle Royale

The Battle Royale trend remains strong across the industry, over two years after the breakout success of PlayerUnknown's Battlegrounds and later Fortnite. More and more games are implementing some form of Battle Royale, often with a twist specific to the title.

One of the latest to do so was World of Tanks with the limited-time 'Steel Hunter' event that ran from August 26th to September 16th. In an interview with PCGamesInsider, Wargaming CEO Victor Kislyi defended the choice to implement this mode in the popular free-to-play game about tanks, stating that Battle Royale is a 'work of art' in his opinion.

Related Story Evil Dead: The Game Gets Free Splatter Royale Mode Today

I'm a big fan of cinema and think Battle Royale is a work of art. Battle Royale isn't about PUBG or Fortnite; it's this suspense of knowing someone could be looking at you from anywhere. It's exciting, so why not make it with tanks? World of Tanks is a cultural phenomenon. It deserves to have this mode. We've been doing this for a while now - adding in a football mode, a Halloween mode, racing and, of course, battle royale. We could make it permanent or improve it. That's how these games should be operated; there should be [a] core game mechanic which is something everyone should enjoy. Then people who want to have some fun can play those modes. They'll be fun or seasonal or testing new mechanics; sometimes they'll get killed off as they don't work but that's our job - to come up with new, creative ideas about how to make running around and killing each other in tanks more fun.

In related World of Tanks news, Wargaming recently appeared on our pages because of the updated enCore RT demo, which featured the first DirectX 11 implementation of raytracing made with Intel's Embree library. Keith posted a benchmark analysis of this raytracing demo here.

Alessio Palumbo Photo

About the author: With over two decades of experience in gaming journalism, Alessio Palumbo has led the gaming vertical at Wccftech since August 2015. He started working at a young age for Italian websites like Everyeye.it, Gamestar.it, Nextgame.it, and Multiplayer.it before kickstarting the indie English-language publication Worlds Factory as its founder and Editor in Chief. In the last decade, he has coordinated the overall output of Wccftech's gaming section, managed PR relations, assigned reviews, produced daily news coverage, edited gaming content as needed, and delivered game reviews. Arguably, his trademark content is the long series of exclusive developer interviews that have been cited by Wikipedia and by the biggest news media and gaming publications. His passion for technology also makes him knowledgeable when it comes to gaming hardware and tech. His favorite genres include RPGs, MMORPGs, and action/adventure games.

Follow Wccftech on Google to get more of our news coverage in your feeds.

Button