World War 3 is happening. Well, not the real one luckily, but a game titled that way will be out in 2018 for PC. Developed by The Farm 51 with Unreal Engine 4, it's a multiplayer FPS set in a global military conflict taking place in the third decade of the 21st century.
The emphasis is put on offering true-to-life modern battlefield and combat focused on teamwork. The game offers unique tactical combat operations in an unpredictable theater of war, striving for top playability and authentic experience.
World War 3 enables players to take part in virtual battles using both infantry and military vehicles. Players can choose soldiers from all over the world, including the Polish Armed Forces. The project is developed by an international team of experts, with the active participation of experts from arms manufacturing companies, and real military units.
- Multiplayer FPS with vehicle combat
- Gameplay focusing on authentic battlefields and teamwork
- Dynamic Frontline and strategic planning
- Varied equipment and locations
- Detailed locations (Warsaw, Moscow, Berlin)
- Co-developed with the military and the arms industry
In addition to an intense PvP gameplay and state-of-the-art, realistic graphics, World War 3 also serves as a source of new ideas for the online shooters genre. The game’s authors will propose innovative mechanisms related to the interaction between players, monetization, teamwork and strategic planning. The game will also offer many solutions influenced by real warfare, and the modern arms industry – something that you will not find in the genre nowadays.
World War 3’s gameplay will not be limited to dynamic firefights. The key to victory will lie in teamwork and smart strategic planning.
The Farm 51 recently released Get Even. Here's the summary of our review of the game:
Get Even’s goal is to get the player to question what is real and what isn’t. While it succeeds in achieving this, I can't help but feel that it may be slightly too vague to truly hook its players. You'll spend a lot of time reading newspaper clippings and other scraps of paper that will eventually build a complete picture, but I struggled to muster the willpower to locate all of that information. There is very little that entices me to revisit Get Even and although it wasn't necessarily a bad experience, it certainly isn't a Game of the Year contender either. There's no questioning that Get Even offers a different dimension to the first person shooter genre, yet it struggles to maintain the aspects that make it most unique, quickly devolving into a repetitive cycle.