Star Citizen Gets Gorgeous Volumetric Clouds, But Squadron 42 Is Still MIA

Alessio Palumbo
Star Citizen

Star Citizen received several development updates during this year's CitizenCon event, held over the past weekend.

Developer Cloud Imperium Games showcased the next system to be added to the game, Pyro, as well as its absolutely stunning volumetric clouds.

Related Story Star Citizen Squadron 42 Gameplay Footage Leaks, Showing Off the Game’s Single-Player Mode

Clouds and lighting on Pyro 3
byu/ViperNor instarcitizen

On the technological front, the developers also introduced the new Star Citizen multicore renderer called Gen12. This in-development renderer is specifically engineered to be optimized for multicore CPUs, allowing the execution of certain tasks in parallel.

CIG's then discussed the implementation of Vulkan in Star Citizen, which happens through Microsoft's HLSL code and is then translated into SPIR-V.

DirectX 12 Ultimate features that are already being looked at for Star Citizen include variable rate shading, mesh shaders, and ray tracing.

We use the DirectX compiler for our shaders and this can compile our HLSL code into SPIR-V. DXC is a more modern compiler and has features that span both the D3D set of APIs and Vulkan, HLSL is a shader programming language that we, as developers, can utilize and read in order to make work happen on your GPU.

This HLSL is compiled down then into SPIR-V. SPIR-V itself is not as readable as it is seen as an intermediate language between HLSL and shader microcode. SPIR-V gives us less driver overhead at compile time. We can use this then to create our shader modules in Vulkan,
and optimize any dead code away.

DXC also gives us shader model 6. Shader models have progressed over time in HLSL,
with shader model 6 now giving language support for GPU parallelism, as well as variable rate shading, amongst many other features.

CitizenCon viewers were also treated to the new Origin 400i starship, which has already become somewhat of a fan-favorite. However, there were no indications of the release date of Star Citizen and no mention at all of Squadron 42, the game's single player mode featuring a star-studded cast of actors. About a year ago, CIG's founder Chris Roberts said Squadron 42 would be done when it's done.

Shortly after that, on 2020's Christmas Eve, he added it was too early to discuss Squadron 42 release dates. It looks like that's still the case almost a year later.

Alessio Palumbo Photo

About the author: With over two decades of experience in gaming journalism, Alessio Palumbo has led the gaming vertical at Wccftech since August 2015. He started working at a young age for Italian websites like Everyeye.it, Gamestar.it, Nextgame.it, and Multiplayer.it before kickstarting the indie English-language publication Worlds Factory as its founder and Editor in Chief. In the last decade, he has coordinated the overall output of Wccftech's gaming section, managed PR relations, assigned reviews, produced daily news coverage, edited gaming content as needed, and delivered game reviews. Arguably, his trademark content is the long series of exclusive developer interviews that have been cited by Wikipedia and by the biggest news media and gaming publications. His passion for technology also makes him knowledgeable when it comes to gaming hardware and tech. His favorite genres include RPGs, MMORPGs, and action/adventure games.

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