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NVIDIA GeForce RTX 20 Series Review Ft. RTX 2080 Ti & RTX 2080 Founders Edition Graphics Cards – Turing Ray Traces The Gaming Industry

Hassan Mujtaba & Keith May

NVIDIA GeForce RTX 2080 Ti & GeForce RTX 2080 Gaming Benchmarks Performance

Assassins Creed: Origins (Very High Settings)

Assassins Creed Origins is built by the same team that made Assassins Creed IV: Black Flag. They are known for reinventing the design and game philosophy of the Assassins Creed saga and their latest title shows that. Based in Egypt, the open-world action RPG shows its graphics strength in all corners. It uses the AnvilNext 2.0 engine which boosts the draw distance range and delivers a very impressive graphics display.

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DOOM (Vulkan API Ultra Settings)

In 2016, Id finally released Doom. My testing wouldn’t be complete without including this title. It’s a hell fest featuring fast-paced FPS action and tons of demons to kill. The latest title is based on both Vulkan and OpenGL APIs that take advantage of the latest multi-core and multi-GPU upgrades.

Related Story NVIDIA’s 96 GB RTX PRO 6000 Blackwell Is Now Over 50% More Expensive As Price Hits $13,250
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Deus Ex: Mankind Divided (DX12 High Settings)

Humanity is at war with itself and divided into factions. On one end, we have the pure and on the other, we have the augmented. That is the world where Adam Jensen lives in and this is the world of Deus Ex: Mankind Divided. The game uses the next generation Dawn Engine that was made by IO interactive on the foundation of their Glacier 2 engine. The game features support of DirectX 12 API and is one of the most visually intensive titles that taxes the GPU really hard.

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Far Cry 5 (Ultra Settings)

Far Cry 5 is a standalone successor to its predecessor and takes place in Hope County, a fictional region of Montana. The main story revolves around doomsday cult the Project at Eden's Gate and its charismatic leader Joseph Seed. It uses a beefed up Dunia Engine which itself is a modified version of CryEngine from Crytek.

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Final Fantasy XV (Highest Settings)

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Hitman 2016 (DX12 Highest Settings)

With the latest drivers, NVIDIA has managed to up the performance of their Pascal and Maxwell parts in Hitman (2016). The game has been a major win for AMD graphics cards when switching over from DX11 to DX12 but NVIDIA has recently caught up and their cards now deliver exceptional performance in the title.

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Middle Earth: Shadow of War(Very High Settings)

The successor of 2014's epic, Shadow of Mordor, Shadow of War continues the previous game's narrative continuing the story of the ranger Talion and the spirit of the elf lord Celebrimbor, who shares Talion's body, as they forge a new Ring of Power to amass an army to fight against Sauron. The game uses the latest Firebird Engine develope by Monolith Productions and is very intensive even for modern graphics cards.

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Monster Hunter: World (High Settings)

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Prey (Very High Settings)

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Rainbow 6: Siege (Ultra Settings)

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Shadow of The Tomb Raider (DX12 Highest Settings)

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Strange Brigade (DX12 Ultra Settings)

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Ghost Recon: Wildlands (Very High Settings)

Using the new Anvil Next engine that was developed by Ubisoft Montreal, Ghost Recon: Wildlands goes wild and grand with an open-world setting in entire Bolivia. This game is a tactical third person shooter which does seem an awful lot similar to Tom Clancy’s: The Division. The game looks pretty and the wide scale region of Bolivia looks lovely at all times (Day/Night Cycle).

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The Witcher 3 (Ultra & HairWorks Enabled)

Witcher 3 is the greatest fantasy RPG of our time, it has a great story, great gameplay mechanics and gorgeous graphics. This is the only game I actually wanted to get a stable FPS at 4K. With Gameworks disabled, I gave all high-end cards the ability to demonstrate their power.

Fast forward to 2017, and I can finally enjoy Witcher 3 in all its glory at over 60 FPS with everything turned to max and even Gameworks features enabled. Isn’t the technology cycle great?

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Hassan Mujtaba Photo

About the author: A Software Engineer by training and a PC enthusiast by passion, Hassan Mujtaba serves as Wccftech's Senior Editor for hardware section. With years of experience in the industry, he specializes in deep-dive technical analysis of next-generation CPU and GPU architectures, motherboards, and cooling solutions. His work involves not only breaking news on upcoming technologies but also extensive hands-on reviews and benchmarking.

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