Halo Infinite Multiplayer Gets First BTB Gameplay, Though the Preview Flight Might Be Delayed

Alessio Palumbo
Halo Infinite multiplayer

343 Industries shared new Halo Infinite multiplayer footage, including the first look at Big Team Battle (a 12v12 mode), during yesterday's official live stream.

Interestingly, Big Team Battle will feature 'loot caves' which can be hacked to access powerful weapons.

Related Story Halo Infinite Leaks Provide Outlook at This Year’s Content

However, it seems like those eager to playing Halo Infinite multiplayer for the first time in the next Flight due to begin tomorrow may have to wait. The live stream opened with the developers hinting at a possible delay, though 343 Industries Community Director Brian Jarrard said it hasn't been decided either way.

As a reminder, the Halo Infinite multiplayer modes will be free once they release on December 8th alongside the paid story campaign. The game will be available on PC (via both Microsoft Store and Steam), Xbox One, and Xbox Series S|X; as with all Microsoft first-party games, it'll be playable on day one for Game Pass subscribers.

Halo Infinite Multiplayer:

Legendary Multiplayer, Freed:

Halo’s celebrated multiplayer returns, reimagined and free-to-play! Seasonal updates evolve the experience over time with unique events, new modes and maps, and community-focused content.

Arena:
Halo returns to its roots with fair starts, on-map equipment, and 4-player squads to offer the ultimate arena-shooter experience.

Big Team Battle:

Create endless combat possibilities by mixing and matching a rich variety of weapons, vehicles and equipment to experience big-team mayhem and fun that embraces the full spectrum of the Halo sandbox.

Spartan Customization:

Become a Spartan that’s uniquely your own with a rich and deep player customization system. Earn and discover new cosmetic items simply by playing campaign or multiplayer. Or to obtain even more cosmetic rewards, purchase a Battle Pass that never expires and unlock new content at your own pace.

 

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About the author: With over two decades of experience in gaming journalism, Alessio Palumbo has led the gaming vertical at Wccftech since August 2015. He started working at a young age for Italian websites like Everyeye.it, Gamestar.it, Nextgame.it, and Multiplayer.it before kickstarting the indie English-language publication Worlds Factory as its founder and Editor in Chief. In the last decade, he has coordinated the overall output of Wccftech's gaming section, managed PR relations, assigned reviews, produced daily news coverage, edited gaming content as needed, and delivered game reviews. Arguably, his trademark content is the long series of exclusive developer interviews that have been cited by Wikipedia and by the biggest news media and gaming publications. His passion for technology also makes him knowledgeable when it comes to gaming hardware and tech. His favorite genres include RPGs, MMORPGs, and action/adventure games.

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