Divinity: Original Sin 2 Generated $85M in Revenue Last Year According To SuperData Research

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Jan 30, 2018
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SuperData Research shared their Market Brief — 2017 Digital Games & Interactive Media Year in Review, now available for download at this address.

While most of their findings confirm the current trends in the games industry, there is at least one outlier: Divinity: Original Sin 2. We already knew that the cRPG funded via Kickstarter was a roaring success for Larian Studios as in late November the developers announced to have sold over one million copies of the game. However, according to SuperData, the game generated $85 million in revenue last year, placing at the ninth spot in this year’s premium PC market chart. That’s not all; the game is also the only independent title to make the Top 10 chart on PC or console.

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This level of success should ensure that Larian Studios need not use crowdfunding campaigns anymore. They haven’t revealed what’s next after Divinity: Original Sin 2 yet, though a console port seems very likely considering it happened with the original game.

You can find the full charts as well as SuperData’s general highlights of 2017 in the games industry below.

PREMIUM PC

dos2_de_portrait_key_art_lr_1526285705Related Divinity: Original Sin 2 Launches May 16th on Xbox One Game Preview; Full Console Release in August

1 PlayerUnknown’s Battlegrounds – $714M
2 Overwatch – $382M
3 Counter-Strike: Global Offensive – $341M
4 Destiny 2 – $218M
5 Grand Theft Auto V – $118M
6 Battlefield 1 – $113M
7 Minecraft – $92M
8 Guild Wars 2 – $87M
9 Divinity: Original Sin 2 – $85M
10 Tom Clancy’s Rainbow Six: Siege – $67M

CONSOLE

1 Grand Theft Auto V – $521M
2 Call of Duty: WWII – $502M
3 FIFA 17 – $409M
4 Destiny 2 – $329M
5 FIFA 18 – $324M
6 Battlefield 1 – $301M
7 Call of Duty: Black Ops III – $248M
8 Tom Clancy’s Ghost Recon: Wildlands – $221M
9 Call of Duty: Infinite Warfare – $201M
10 Tom Clancy’s Rainbox Six: Siege – $172M

FREE TO PLAY PC

1 League of Legends – $2.1B
2 Dungeon Fighter Online – $1.6B
3 CrossFire – $1.4B
4 World of Tanks – $471M
5 Dota 2 – $406M
6 Roblox – $310M
7 MapleStory – $279M
8 Hearthstone – $217M
9 Blade & Soul – $178M
10 FIFA Online 3 – $163M

MOBILE

1 Arena of Valor – $1.9B
2 Fantasy Westward Journey – $1.5B
3 Monster Strike – $1.3B
4 Clash Royale – $1.2B
5 Clash of Clans – $1.2B
6 Fate/Grand Order – $982M
7 Lineage 2: Revolution – $980M
8 Candy Crush Saga – $910M
9 Pokémon GO – $890M
10 Ghost Story – $860M

One in three people on the planet (2.5B) play free-to-play games across PC and mobile platforms. Free-to-play games maintain their grip on the worldwide games market, generating $82B, or 89% across mobile and PC markets.

Consumers spent $14B more on mobile games in 2017 than in 2016. Games such as Arena of Valor and Fantasy Westward Journey from Asian publishers like Tencent and NetEase contributed to a 31% year-over-year growth for the worldwide mobile market.

Premium PC title PlayerUnknown’s Battlegrounds was 2017’s breakout success, generating $712M in revenue in just eight months. The title reinvigorated player interest in the battle royale genre, paving the way for similar games like Fortnite and Knives Out.

Esports generated $756M in revenue and is on track to become a billion dollar business in 2018. Popular titles like League of Legends and Overwatch helped esports attract a sizable audience of 258M unique viewers.

Price cuts on virtual reality (VR) headsets and must-have content drove extended reality (XR) revenue up by 37% in 2017. Steep Oculus Rift price cuts boosted sales and allowed the headset to outsell HTC’s Vive during the year. In the console space, PlayStation VR enjoyed positive momentum as gamers jumped at the chance to play major game franchises like Resident Evil and The Elder Scrolls in VR.

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