Bloodlines 2 Devs Talk About Making Sure the World Has Lots to Do and Is Spruced with Supernatural Bits

Alessio Palumbo
Bloodlines 2

Bloodlines 2 became real earlier today when after a lengthy teaser campaign Paradox Interactive and Hardsuit Labs announced the sequel to the cult classic Vampire: The Masquerade RPG.

The developers have also spoken a bit more about Bloodlines 2 in a few interviews. For instance, talking to Kotaku, Lead Narrative Designer Brian Mitsoda highlighted the importance of creating a world that's not big but empty.

Related Story Vampire: The Masquerade – Bloodlines 2 Is Doing Well, But It’ll Be a While Before It’s Out

You want to capture the essence of a location. Rather than an open world with a lot of stuff but not a lot going on block for block. It’s making sure that the player isn’t walking for a while with nothing to do.

Senior Writer Cara Ellison said that there will be lots of supernatural World of Darkness tidbits spruced in the world. She also added that there will be quests showing how becoming a vampire can be very different depending on the person.

It always felt like you were stumbling upon a secret. Going down a back alley and coming across something no one’s ever seen before—even if it was designed that way. We wanted to preserve that and plan for a lot of World of Darkness supernatural bits and pieces.

We’re looking at introducing you to the idea that lots of different people will have a different experience of being a vampire. And their vampire puberty might be a bit more difficult or more fraught.

Vampire: The Masquerade - Bloodlines 2 will feature a mature story that tackles sensitive issues such as mental illness, according to Mitsoda.

It’s fifteen years later and things have changed. We have to be very sensitive about how we handle things like mental illness and that was a concern for us and for Paradox, in how we can make a mature story but if we do anything, we do our homework and make sure that we are punching up and not punching down.

The game is currently planned to be released in the first quarter of 2020 on PC, PlayStation 4 and Xbox One. A 'Season of the Wolf' pass has already been confirmed; it's included with the Blood Moon edition, priced €89.99, and it will add two story packs and a major expansion, presumably werewolf themed.

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About the author: With over two decades of experience in gaming journalism, Alessio Palumbo has led the gaming vertical at Wccftech since August 2015. He started working at a young age for Italian websites like Everyeye.it, Gamestar.it, Nextgame.it, and Multiplayer.it before kickstarting the indie English-language publication Worlds Factory as its founder and Editor in Chief. In the last decade, he has coordinated the overall output of Wccftech's gaming section, managed PR relations, assigned reviews, produced daily news coverage, edited gaming content as needed, and delivered game reviews. Arguably, his trademark content is the long series of exclusive developer interviews that have been cited by Wikipedia and by the biggest news media and gaming publications. His passion for technology also makes him knowledgeable when it comes to gaming hardware and tech. His favorite genres include RPGs, MMORPGs, and action/adventure games.

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