Elite Dangerous Gets Steam VR Minimum Requirements – Requires High-End PC

Alessio Palumbo

Frontier Developments shared the official Steam VR minimum requirements for Elite Dangerous. These are pretty hefty, and it's yet another proof that VR minimum requirements for games heavy on graphics are going to be very steep.

OS: Windows 7/8/10 64 bit
Processor: Intel Core i7-3770K Quad Core CPU or better / AMD FX 4350 Quad Core CPU or better
Memory: 16 GB RAM
Graphics: Nvidia GTX 980 with 4GB or better
Network: Broadband Internet Connection
Hard Drive: 8 GB available space

Elite Dangerous was announced to feature Steam VR support back in late September. Chief Creative Officer Jonny Watts said:

We’re thrilled to announce SteamVR support as part of the ongoing expansion of Elite Dangerous. Back in December 2013 we were among the first to support virtual reality with a triple-A game, and for me, exploring, trading and fighting throughout Elite Dangerous’ 1:1 scale Milky Way remains an unequaled virtual reality experience. We have been working closely with Valve to bring Elite Dangerous to HTC Vive, and we are delighted with the quality we have been able to achieve.

Valve's Chet Faliszek added:

Frontier's Elite Dangerous is an excellent example of a team leveraging the versatility of the Vive and Steam VR. Players take the helm of an amazing starship experience.

Beta support for Steam VR is already available in the Elite Dangerous: Horizons beta. After the official release of Horizons, all Elite Dangerous players will get a free update adding Steam VR support, even if they don't own Horizons.

Speaking of the beta, check out this preview by Jeff.

Alessio Palumbo Photo

About the author: With over two decades of experience in gaming journalism, Alessio Palumbo has led the gaming vertical at Wccftech since August 2015. He started working at a young age for Italian websites like Everyeye.it, Gamestar.it, Nextgame.it, and Multiplayer.it before kickstarting the indie English-language publication Worlds Factory as its founder and Editor in Chief. In the last decade, he has coordinated the overall output of Wccftech's gaming section, managed PR relations, assigned reviews, produced daily news coverage, edited gaming content as needed, and delivered game reviews. Arguably, his trademark content is the long series of exclusive developer interviews that have been cited by Wikipedia and by the biggest news media and gaming publications. His passion for technology also makes him knowledgeable when it comes to gaming hardware and tech. His favorite genres include RPGs, MMORPGs, and action/adventure games.

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