Zelda Breath of the Wild CEDEC 2017 Conference Highlights Design Principles

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Oct 4, 2017
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The Legend of Zelda Breath of the Wild is one of the most impressive games released this year on all formats, and some of its design choices are going to influence plenty of open world games moving forward. A few days ago, some of these design choices have been highlighted during a high/profile conference in Japan.

During the Zelda Breath of the Wild CEDEC 2017 conference, Nintendo’s Hidemaro Fujibayashi and Makoto Yunezu talked in detail about some of the design choices of the game. Sadly, there’s no full English report available online, but Capcom production manager Matt Walker has been translating some of the most important information in a series of tweets, which can be checked out below.

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With the Cemu emulator allowing players to enjoy Zelda Breath of the Wild from start to finish on PC, many dedicated players are creating mods for the game. One of the mods that are in the works will allow players to play the game as Zelda. A 60 FPS mod has also been released some time ago.

Firstly this only works on BotW version 1.3.0 and 1.3.1. All addresses need to be updated for different versions of the game. Which also means the next version of BotW will not work Until the corresponding offsets are found.

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Stamina replenishes too quickly, as though it’s still going 1x speed at 30 instead of what FPS you are getting. Some of my testers have reported missing textures on occasion, however that is a problem I couldn’t duplicate. The textures not loading in were subsequently reported to be happening by two of my testers; albeit to a lesser extent, even without my patch, leading to a theory that it may be related to Cemu v1.9.1–as I have been on 1.9.0 the whole time due to it being a bit easier to debug with.

Zelda Breath of the Wild is now out in all regions on Wii U and Switch.

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