Winds of Magic Expansion Coming to Vermintide 2 This Summer, Adding Beastmen and Lots More
Warhammer Vermintide 2 is getting a new expansion at some point in Summer. It’s going to be called Winds of Magic, after the eight Winds of Magic rooted in Warhammer lore.
- Hysh, the White Wind — Lore of Light
- Azyr, the Blue Wind — Lore of the Heavens
- Chamon, the Yellow Wind — Lore of Metal
- Ghyran, the Green Wind — Lore of Life
- Ghur, the Brown Wind — Lore of Beasts
- Aqshy, the Red Wind — Lore of Fire
- Ulgu, the Grey Wind — Lore of Shadow
- Shyish, the Purple Wind — Lore of Death
These will actually affect gameplay as difficulty modifiers, in an attempt to deliver the greatest possible challenges to players. In addition to that, the Beastmen enemy faction will be introduced. No pricing information is available yet.
Heroes – prepare for Beastmen
The Beastmen enter Vermintide 2, and will keep the heroes on their toes. The horned warrior-beasts are the true children of Chaos. These warp-spawned hybrids of animals and primitive humans will be the toughest enemy faction our Heroes have faced.
Helmgart, the new windy city
One noticeable new addition in the Winds of Magic expansion to Vermintide 2 are the new enemies, but as the title of the expansion hints, it is the Winds that will play a crucial part of the new adventure.
Each Wind of Magic will bring different gameplay to the players. A total of eight winds will confront the players in new and surprising ways, and offer close to an endless difficulty curve to challenge the toughest of the Vermintide 2 heroes.
Top of the Top, Best of the Best
Winds of Magic brings leaderboards, and there will no longer be a question of who’s the best. Can you beat the mighty player known as Krokben*?
Martin Wahlund, CEO of Fatshark, said:
This is the next chapter in the Vermintide 2 saga. New enemies bring new challenges for the players, and we know that our amazing community is ready to fend them off.