Vampyr Sold Over 450K Units Across All Platforms One Month After Release

Alessio Palumbo
Vampyr

DONTNOD Entertainment issued a press release (in French) to celebrate the early success of Vampyr, its recently released action roleplaying game. Vampyr sold over 450K units (to customers, not to retail stores) across all platforms in its first month; it also ranked first in the sales chart of countries like the United Kingdom, France, Germany and others.

Oskar Guilbert, CEO of DONTNOD, said in a press release:

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We are very proud because, since its launch, our last original creation meets a great craze among players. Thanks to our new role as co-producer, we will greatly benefit from this commercial success.

In his review, Rosh explained:

Vampyr isn’t without flaws, but I had a lot of fun with it. While the dialogue system feels like an unexpected misstep, the combat, setting and story all make up for that stumble. Stalking through London and inciting fear into the hearts of the overconfident hunters felt fantastic. The spooky setting is filled with short but juicy stories worth finding, places worth exploring and detail worth appreciating. With a more interesting dialogue system, it would have been marvelous. As it stands, overlooking the occasional visual bugs and graphical lapses, Vampyr is still great fun, but like all undead, you’ll have to take the negatives with the positives.

Dontnod worked hard to create an immersive, dark world to explore and it succeeds in doing so. Despite some boring conversations, most of the world of Vampyr is an exciting, dangerous place and if nothing else, being a vampire in here is also very fun.

Publisher Focus Home Interactive revealed ahead of Vampyr's launch that the game would have been profitable at half a million copies sold, and a success after passing the one million milestone. At this rate, it shouldn't be long before it does and in that case a sequel may be on its way.

Alessio Palumbo Photo

About the author: With over two decades of experience in gaming journalism, Alessio Palumbo has led the gaming vertical at Wccftech since August 2015. He started working at a young age for Italian websites like Everyeye.it, Gamestar.it, Nextgame.it, and Multiplayer.it before kickstarting the indie English-language publication Worlds Factory as its founder and Editor in Chief. In the last decade, he has coordinated the overall output of Wccftech's gaming section, managed PR relations, assigned reviews, produced daily news coverage, edited gaming content as needed, and delivered game reviews. Arguably, his trademark content is the long series of exclusive developer interviews that have been cited by Wikipedia and by the biggest news media and gaming publications. His passion for technology also makes him knowledgeable when it comes to gaming hardware and tech. His favorite genres include RPGs, MMORPGs, and action/adventure games.

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