Super Smash Bros. Ultimate New Characters, Changes To Dodge Roll Mechanic Discussed;

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Jul 11, 2018
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Super Smash Bros. Ultimate is going to come with a huge character roster which will include all fighters who have ever appeared in the series. Newcomers will also be in and two, the Inklings from Splatoon and Ridley from the Metroid series, have already been confirmed, and director Masahiro Sakurai recently talked about the new additions to the roster.

In an interview only available on the Nintendo Switch New Channel, transcribed by Nintendo Insider, Masahiro Sakurai detailed the Inklings and Ridley fighting styles.

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I think both Inkling and Ridley, each for their own unique reasons, are very different in a 1-on-1 match and in a 4-player match. A unique feature of the Inkling is the ability to increase the damage dealt by inking their opponent. This means that in a 4-player match, there are those who had been inked, and those who haven’t, so you’ll need to think about who to target, and how long this effect will last. But in a 1-on-1 match, the opponent is obviously inked, so you don’t really have to think about those things.

Ridley has a down special that deals massive damage in one hit, provide you hit them with the sweet spot, but this is actually pretty hard to hit in a 1-on-1 match. But in a 4-player match, it sometimes just works. Ridley is shaping up to be a character where the action you take based on the situation around you becomes an important factor. I think it’s fine to decide what a character’s forte is, or what kind of strategy to use with them based on your fighting style or likes and dislikes. But I feel that to have characters that are completely different not only by themselves, but also depending on the number of opponents they are facing, is deep.

Super Smash Bros. Ultimate is also coming with some mechanics tweaks. Among them are changes to Dodge Roll, which make it slower after a few repeated uses. According to Masahiro Sakurai, this has been done to prevent players from being too passive,

There are times where continuing to run away becomes advantageous. I think there are times when, for example, you can take the win by just being evasive with a fast character in a timed match. Since this is a game about characters, and at the same time an action game, we can’t really lower the stats of a character during those times – but I think we can add penalties for a certain level of timid gameplay, like using dodges repeatedly. Having someone just dodge repeatedly is not fun, right? I’d like to add penalties as much as possible to plays like that.

So you’re telling players to fight rather than run?

[Laughs] I wouldn’t go so far as to say “Fight!”, but I want to do something against passive gameplay. It’d be great if we can make these kinds of decisions for more types of situations, but the more we do this, the more we end up leaving our fingerprints – resulting in it being unfair. So we decided to make the conditions very clear, and added this penalty for the dodges.

Super Smash Bros. Ultimate launches on Nintendo Switch on December 7th.

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