Star Wars Battlefront is Not Just a Game, It’s a True Representation of the Star Wars Universe, It’s Art.
Star Wars Battlefront has been revealed with an incredible trailer that uses in-game assets, and according to the team at DICE as well as to people who have watched actual gameplay the game graphics look identical to those seen in the trailer.
Preorders for Star Wars Battlefront are available for both the Standard and Deluxe versions. As producer Jesper Nielsen stated, gameplay will come in due time, so it would be safe to assume that the development diaries will lead up to that.
Nielsen explains regarding the BF4 issues:
Yes, lots of passionate, hard-working people also worked on BF4, and it was hard for all to see the issues the game had as it went live. Rubbing salt into the wound doesn’t really help. We’re not a group of heartless robots that just want your money; we’re all decent human beings, working way more than we probably should, because we truly care about what we’re working on and want to create something millions enjoy.
Some of the team members of Battlefield 4 are now working on Battlefront.
True, but different teams (of course, some of the people working on BF4 are now working on Battlefront, but not all).
The negativity surrounding Star Wars Battlefront will not affect the team as they feel very passionately about the project.
This team is filled with passionate, hard-working people determined to create an amazing experience. Nothing can stop that 🙂
E3 is just around the corner, and EA will likely demonstrate Battlefront with some gameplay footage, which could probably put any worries that gamers might have at this point to rest. There are fans of the series that complain for the lack of space battles in Battlefront, while others are disappointed that there is no campaign. Some are not convinced that the actual gameplay could look as good as the trailer.
While all of these arguments are valid, and so is the lack of content compared to the 2005 Battlefront 2, we must keep in mind that both the development costs as well as the development times have risen up exponentially. Delivering an experience with industry leading visual assets is a huge undertaking and should be treated as such. The team has managed to replicate the original films' models and props with extraordinary detail, working closely with Lucasfilm and using resources in the Lucas archives together with photogrammetry to capture every little intricate feature in perfection.
Star Wars Battlefront is not just a game, it's a true representation of the Star Wars universe, it's art.
The lack of a single player campaign is quite disappointing, but I can identify with the team's decision not to include one. DICE is focusing on delivering an experience that puts the player into the Star Wars universe, to make them be a part of the story, without putting them in the shoes of a specific character. Having a storyline focused on specific characters could take away from the immersion. Taking part in missions that could be structured in a way that feels more original than a campaign could prove to be more effective, resulting in making the experience feel more like a ride rather than a strictly driven linear campaign.
Star Wars Battlefront will be released on November 17 2015 for the PlayStation 4, Windows PC and Xbox One. We will bring you any new information as soon as it becomes available. Be sure to check out our previous Star Wars Battlefront coverage as well as the latest teaser trailer for Star Wars: The Force Awakens, which opens in theaters on December 18. Be sure to check out our previous coverage on star Wars : Battlefront for more information about the game, here and here.