Star Control: Origins Now Once Again Available on Steam, Stardock Announced

Alessio Palumbo

Star Control: Origins is once again available for purchase on Steam. It was taken down a couple of weeks ago after the original owners of Star Control, Paul Reiche III and Fred Ford, filed a DMCA notice to Valve (and GOG, too).

Stardock CEO Brad Wardell said in a statement:

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Stardock is happy to report that Star Control: Origins has been restored for sale on Steam.

Wardell also provided a few additional tidbits via Twitter.

https://twitter.com/draginol/status/1086006088745529344

https://twitter.com/draginol/status/1086089980731117568

https://twitter.com/draginol/status/1086090137333886976

https://twitter.com/draginol/status/1086090855407079424

If you're wondering whether the game is worth it, look no further than Nathan's review. Below you can find its final excerpt.

If you keep your eye on the prize, you can wrap up Star Control: Origins’ main plot in around 25 hours, give or take, although more thorough explorers could potentially mess around a lot longer. The game’s emphasis on player choice makes for plenty of replayability, too. In addition to the main story mode, Origins also lets you engage in online Fleet Battles, and will eventually let players craft their own ships, buildings, worlds, and even new adventures (right now only building and ship crafting is available). If you’re into the world of Star Control: Origins, the sky is pretty much the limit.

Star Control: Origins boasts some of the sharpest writing I’ve come across in a while. It made me laugh out loud on multiple occasions, which is a rare thing. Unfortunately, this space adventure is at its worst when it’s at its spaciest. A lack of navigational tools, dull resource collecting, and oversimplified space battles all conspire to knock the game down a peg. Star Control: Origins serves up a lively galaxy worth exploring, but sometimes the commute can be a killer.

Alessio Palumbo Photo

About the author: With over two decades of experience in gaming journalism, Alessio Palumbo has led the gaming vertical at Wccftech since August 2015. He started working at a young age for Italian websites like Everyeye.it, Gamestar.it, Nextgame.it, and Multiplayer.it before kickstarting the indie English-language publication Worlds Factory as its founder and Editor in Chief. In the last decade, he has coordinated the overall output of Wccftech's gaming section, managed PR relations, assigned reviews, produced daily news coverage, edited gaming content as needed, and delivered game reviews. Arguably, his trademark content is the long series of exclusive developer interviews that have been cited by Wikipedia and by the biggest news media and gaming publications. His passion for technology also makes him knowledgeable when it comes to gaming hardware and tech. His favorite genres include RPGs, MMORPGs, and action/adventure games.

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